Monday, September 26, 2011
I just could not resist this challenge by Harper Beresford to show what we've done to ourselves since rezzing way back when on Orientation Island. You can see the Flickr photostream of all the entries.
Fake me is the worst fashionista in the lot and was put to shame. Yay, me!
Thursday, September 22, 2011
Location: SL with Mesh, OpenSim Without
The new meshes for SL, in some quarters, get depicted as the savior of the virtual world.
Um, okay. That's worth its own post...I don't know that Linden Lab will see tens of thousands of new and tier-paying users just because their world looks better. But educators, busy with so many other things related to their teaching, may not even know what the fuss is all about.
So here are a few premises for those new to Mesh, before I moderate next week's VWER meeting, entitled "Mesh In SL & Education: Boon? Bomb? No Big Deal?":
- We've always had a mesh system in SL. The new one simply provides more realism such as clothes that move with the avatar better and, mostly, fit well
- The new system requires a new viewer and, for developers, new out-of-world tools for making 3D content
- Gradually, viewers based on the 1.23 code will not be worth using, as Mesh content will be invisible. I saw this last week at VWER, where an early-adopter's mesh cat avatar remained invisible, except for her sculpted head and tail
- Prims, sculpted or Euclidean, won't vanish. Nor will our clothing layers, unless there's another nekkid-avatar bug like those in the early SL Viewer 2 code
- SL Viewer 3 is not the only option. Thank God. I'm biased against the Linden product after the lag-fest I've had with Viewer 2. I downloaded the Firestorm Viewer 3 Beta, and it permits seeing the new meshes
- Overall lag with the new viewers remain to be seen; I need to test Firestorm against the crowd we get at VWER.
But I doubt that my students will spend more than 30 seconds at this particular spot. What price in time and energy to take the next step to more immersion?
My evaluators could care less about mesh, and to be fair, why should they? For assessing educational outcomes, they don't need to know a sculpted prim from a Slim Jim. My colleagues working in virtual worlds will need to ask themselves some hard questions, unless they work at a school where students have the skills to create items using the new meshes.
Tuesday, September 13, 2011
Location: Nevermore Sim, Wandering
I hope that by the time I'm done, this island and House will feature about a dozen apparitions. I've yet to figure out what the couple of malicious ones might do. Ideas are welcome!
Mostly, the helpful spirits will provide a clue or a warning. Here's the latest one, just after Roderick rezzed her for the first time.
Wednesday, September 7, 2011
Location: VWER meeting
image at Flickr by Grizzla
Readers new to virtual worlds for education, or perhaps looking for new places to go alone or with students, should have a look at the transcript posted from a large group of educators at the VWER meeting of August 25.
It's doubly useful in how I aggregated recommended sites, by academic field, at the start of the transcript.
My sense is that while schools are generally downsizing their SL presence and educators are moving some work to OpenSim, much great SL content remains. In fact, I'd hazard a guess about why the Reaction Grid region for the 1939 World's Fair appeared. It's one of the few well known quality builds outside SL for educators.
I'm hoping that in comments to this post (and the post at VWER) readers can suggest other sites, particularly those outside SL. Ener Hax will, I hope, discuss what is going on at I Live in Science Land, and we'll get other non-SL updates useful for "back to school" planning for sites such as Heritage Key, where I've not been in some time.
Friday, September 2, 2011
Location: Jeepers Shoe Store
Surrounded by well dressed female avatars at the recent VWER meeting, I realized that my shoes are SO 2007. All of the guys were getting some much-needed ribbing about our lack of fashion sense.
Educators--especially we guys--are not known in-world as fashion plates. So after a scolding by the ladies, for whom shoe-shopping is apparently a big deal in SL, I used the revised (and useful) search feature in Firestorm, my choice for a Viewer-2 compatible SL experience. I'm making an effort IRL to dress up more on campus, so why not in SL? Baby needs a pair of shoes!
|Pretty close to a favorite RL pair of Sketchers boots I love|
Without turning this blog into the skid-row version of Iris Ophelia's dispatches, I'll add that I enjoyed the experience of buying shoes in world. I love shoes IRL and buy nice ones, so I'm not a typical male shopper. I look for certain European-style dress shoes or tough-guy boots, in both SL and RL. In those regards, Jeepers Shoes (teleport link) does not disappoint.
I was particularly amused by the unique way the shop handles demos...a rock chained to the shoe.
an earlier post, comes from a creator who has left SL, I felt that I was doing my bit to support the in-world economy by laying down 500L for two nicely made pairs of shoes.
|Now if I can only get the shoe-saleswoman-bot to give me a foot massage!|