Well, the Lindens fixed something. They really did. I'd heard that sim-crossings have vastly improved. Time for a road trip to test it?
Being both busy and bored, an odd combination, I sent occasional reporter Pappy Enoch in "The Rip Snorter," his "weathered" F-150 pickup truck. Pappy was drunk at the time, so he could not write very much but he did send in some "o' them-there picture post cards from the fake highway." Pappy wrote some captions on the back in orange crayon. Here they am...I mean, are.
|It were a dark an' stormy..hell, it were sundown when I done hit the road in ol' Rip Snorter||.|
|Sho' nuff am a heap o' abandoned land on the mainland. Maybe that am why things am so fast!|
|I done meant to do that. Hoo whee! I are a reg'lar Evil Kornevil! I landed in a house too.|
|Well, here am sum'fin you ain't a-gonna see every day: Furry Germnasium and some right pumped-up fur.|
|I FLEW down that fake road. Sim-crossings am first rate now! Try that in yo' fancy pants GTO, Mr. Onnagodadvida!|
Verdict: And so I will, in July! Overall, it seems that Pappy encountered much improved travel, but the content on display shows what is happening to Second Life: crappy user-generated mainland builds, lots of vacant land, and the most dots on the map at a sex-themed store in a non-adult sim.
I hope Linden Lab, if only for the sake of its employees and shrinking cadre of other types of users, can make money this way.
Update, July 1: Tateru Nino reports that Linden Lab has a three-pronged offensive underway to reduce SL's lag-tastic experience. Glad to see they are running scared after all our hoopla about Cloud Party. That's how it looks, even though their projects must have been in the works for months.