tag:blogger.com,1999:blog-5041624883246722973.post1396535429555689938..comments2022-11-11T04:13:56.292-08:00Comments on In a Strange Land: Dutch Boy Running Out of Fingers at Linden LabIggy Ohttp://www.blogger.com/profile/10834075825456226770noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5041624883246722973.post-4141482065899815742016-06-25T16:42:39.996-07:002016-06-25T16:42:39.996-07:00I understand that Project Sansar won’t use the ope...I understand that Project Sansar won’t use the open terrain model of Second Life, but will take place in a number of enclosed spaces – like huge skyboxes. <br /><br />Those of us who came to SL from Utherverse’s virtual worlds (the largest of those being “Red Light Center”) probably have a good idea of what that’ll feel like. Since Red Light Center is the other virtual world selected to develop an experience for Oculus Rift, it’s probable Project Sansar started converging with Red Light Center’s Oculus Rift version early.<br /><br />It doesn’t bode well for those us who make the move to the current Second Life to Project Sansar.<br /><br />Second Life empowers creative individuals at many levels. Becoming a builder in Second Life starts very democratically, making prims in the Create Tool of the SL interface and learning LSL scripting language. That’s all either free or not very expensive at the basic levels. Learning how to make sculpted prims takes more time and involves getting and learning at least some software apart from the Second Life interface and viewer. Making mesh requires expensive software and a huge investment in time and effort learning the craft, but produces stellar results. The process is pretty democratic already.<br /> <br />By contrast, becoming a Mason in real life is easier than becoming a builder in Utherverse if you’d like to do anything more than make simple prims and hang complex textures on them.<br /><br />A scatterplot of SL gaming experiences clusters around aviation, sailing, role play of various sorts, sex, dance and stylized violence.. Utherverse is more of a theme park for those who are obsessed with sex, dancing and various text-based role play games (like D&D with breaks for heavy breathing in bed or on the nearest scripted flat surface). <br /><br />Utherverse pixel sex has a price of admission of US$20/month and is restricted to the same animations, moves, and toys all over that world. SL doesn’t make you pay to have pixel sex, and true to its boast of being the largest user-created virtual world, lets its members make the animations, script the sex, and so on. Role play beyond animated sex and dancing is animated in SL, text-based, largely D&D-type adventures in Red Light Center.<br /><br />To make the Sansar business model work, Linden Labs and Zuckerberg need more than Oculus Rift goggles - they'd require a worldwide economic recovery and a long pause in the War on Terror to allow the current SL player base to afford the current heavy tiers AND all the new hardware they'll need. I don't think even they're that good.Anonymousnoreply@blogger.com