Monday, November 30, 2009

More On Second Life's Image Problems


Location: Student Blogs
image courtesy of Ryan's Koinup Site

My students are no longer noobs. They have done a great deal of thinking about virtual worlds, and almost universally, they give Linden Lab's attempts at marketing a HUGE thumbs-down. Here are two standout blog posts.

From Ryan:
"Just recently I was talking to one of my friends across the hall. I was talking about how we use Second Life in class to help us with our writing. My friend said something along the lines of “isn’t that one of those games that 30 year old losers play in their mom’s basement?” It is this image that is hindering Second Life’s advancement in the communication technology front. To someone who doesn’t know anything about Second Life, he had the 'creepy' vibe. Linden Lab needs to fix this, and use their money to better promote Second Life, not as a serial killers paradise or loser hot spot." Read his entire post.

From Jenna:
"The credibility of virtual worlds is not yet known by the mass public, especially among the instant message- texting- Facebook generation, which I am a part of. I had to explain the existence of Second Life to every friend I mentioned it to because they didn't have any knowledge of it. This shows a serious disconnect between virtual worlds and the real world. Word of mouth is not nearly enough to promote its existence and potential as an educational and communication technology." Read her entire post.

From Caroline:
The biggest problem SL faces as a communications technology is the unappealing light it has been portrayed in in Hollywood and the resulting image "non-SLers" gain from these shows. I know first hand because I was one of them. I think a lot of people are hesitant to join worlds such as SL because they are afraid that they too will end up with a stalker or worse. There are a lot of skeptics out there, and I think that unless Linden Lab makes more effort to put SL in a more positive, less "serial-killer" type light then it will slowly begin to die out. Read her entire post.

From a Few Students about Facebook vs. SL:
It may be naivety, but they trust Facebook profiles more than they do profiles in SL. With Facebook, the students claim it to be harder to conceal one's identity. Interesting point, but I'm not convinced. One can construct a completely bogus life at Facebook with the right photos and activities, while still giving the company valid information when setting up one's account. Granted, that is harder than in SL. But a very clever Facebook impostor might never be sniffed out, until someone met the person face to face.

My pro-bono marketing advice to Linden Lab:
  • Change the name. "Second Life" is too "creepy," to use an overly popular "student suitcase word." How about the old "Linden World"? it sounds like a theme-park where one can have some escapist fun, not a secret life.
  • Funny TV: This works for the Sims. Why not promote it in ways that are funny, not pitiful, as in Dwight's case when he uses SL in The Office? Ryan recalled that show's negative message. Instead, have TV spots showing families separated by geography skiing (and falling down). Feature old high school pals meeting online to race or go dancing.
Just get us out of the "creepy treehouse." I'm not convinced LL can do this, ever, with a product called "Second Life." Other virtual worlds have more fortuitous names.

Friday, November 27, 2009

Trouble in a Real-World Invented World

Location: Dubai Towers Web site

It took a while to convince myself that these buildings, "inspired by the movement of candlelight," were not right out of Second Life. With its indoor ski-runs in the middle of a desert, the 800-meter-tall Burj Dubai, and plans for a 1,200 meter-tall building, it's easy to mistake the U.A.E. city for something out of a virtual world.

Now, the candle that Dubai lit is flickering.

In the Gulf, oil remains the regions' source of income, though states like the U.A.E. and Kuwait, already sensing the aging of the region's oil fields, struck off into a different direction. Like my ancestors in Lebanon, these Arabs understand the power of becoming hubs for trade, banking, and, in Dubai's case, high-end tourism. And they have, one hopes, learned from my relatives' experience to avoid sectarian warfare.

It seemed reasonable. But Dubai, as one observer puts it (see his slides below) has become "a city on crack."

The crisis in Dubai has real-life consequences for developing markets and many wealthy individuals whose fortunes or failures I'd normally shrug off. Dubai teems with the sort of megarich who buy artificial islands or put their condos in 800-meter tall skyscrapers. As Fitzgerald reminded us in another era, "Let me tell you about the very rich. They are different from you and me."

Now they too may get to see how the other 99.5% lives. One gets a sense of how wild the changes in Dubai have been, and how like a virtual world it appears, from this comparison of images. Too fragile to sustain? Too hyped and fevered, like the virtual worlds that flicker on our monitors?

I learned a shortened version of this Dubai proverb when I was a younger:

"My grandfather rode a camel, my father rode a camel, I drive a Mercedes, my son drives a Land Rover, his son will drive a Land Rover, but his son will ride a camel."

Sheikh Rashid bin Saeed Al Maktoum's saying may well come to pass.
Dubai would look interesting in ruins, like some alien city from an SF novel. Let's hope we never see this future. It won't bode well for the rest of us.

Wednesday, November 25, 2009

Neuromancer on Stage in New York


Location: H+ Magazine Web Site

Following links from a student's wiki project, I came across this post by the one and only R.U. Sirius, cyberboho and former editor of Mondo 2000. I hope the performance piece he mentions, Case, leads to interest in a film. The Internet Movie Database has rumors of a 2011 movie.

Gibson started all this craziness for me. We thought the book so cool in grad school, with our black sunglasses and, tucked into our leather jackets, battered copies of Gibson's novels. That seems eons ago. Yet the novel sticks with me; I came to Second Life partly, as my in-world profile shows, to see if he was right about virtual worlds.

Gibson has stopped writing science fiction these days, mostly, as I heard him explain to an NPR interviewer, because reality has caught up with him and surpassed his early visions.

And what visions. While we don't yet have "Microsofts" to plug into jacks behind our ears, razorgirl meat-puppets turned street samurai, orbital AIs that make artwork, or Rastas in abandoned space colonies, we do have a lot of Gibson's fearful future with us: soulless corporations with slick-as-glass slaves who work for them, governments in shambles, a climate-crisis, global terrorists. Yet I don't call his future "dystopian" as much as "detached," in the same way hard-boiled detective fiction can feel. Neuromancer's world scares students with its steely-cool hipness.

Despite my misgivings after the awful mess of bringing "Johnny Mnemonic" to the big screen, this new project might spawn something better.

My mind, like a television tuned to a dead channel, awaits the arrival of Neuromancer.

Tuesday, November 24, 2009

Educators from Second Life Branch Out to Other Virtual Worlds

AJ rallies the team
Location: Virtual Valley of the Kings

I was amazed that we got 18--or 17, with someone crashing frequently--into Rezzable's Virtual King Tut Experience. It was our group's first foray outside Second Life. It will not be our last. We plan visits to Metaplace and Reaction Grid soon.

Our transcript shows a lively and lighthearted group of educators pondering what it will be like to explore multiple worlds. Given our group's upcoming name-change to The Virtual Worlds Education Roundtable, the change of venue was appropriate.

Readers know that I am less than pleased with how Linden Lab has handled educational issues recently, and now they heap on changes that will hurt small merchants, and educators, using the Xstreetsl market they acquired last year.

Time to shuffle our feet, if not vote with them, in other virtual worlds. Land is cheaper there and, in time, content will be as rich and the community large enough to sustain our efforts. Rezzable itself left much of its SL property over pricing.

Others will, in time too. Princeton has scaled by its SL presence, as Paisley Beebe noted in her interview with jokay Wollengong.

Who will the winners and losers in as these technologies evolve? If you know that answer, time to make some strategic investments.