Thursday, March 5, 2015
I don't get Iggy into SL much any more, but I decided to pop in to hear about this year's VWBPE Conference, one I attended when I was more active in my use of virtual worlds.
This year's conference sessions look really interesting. Sadly, I'll miss it, since I'm going to be participating virtually, via Skype, in the CCCC 2015 Conference for writing teachers that week.
There's some irony there: me presenting via my RL self about work done a few years back in a virtual world. I would love to attend the SL conference, too, but I'd need a clone.
The resilience of VWBPE is timely. Just this week, I was at an academic meeting where an article was mentioned by a colleague. The source? Journal of Virtual Worlds Research.
It's an indication that these worlds are getting closer to that academic mainstream, for scholarship if not for widespread use. Perhaps that will follow.
Tuesday, April 29, 2014
The numbers are trending back down for the number of private regions in Second Life. I cannot speculate about the temporary rebound we were seeing for a few weeks, but soon SL's region count will be lower than its ebb in February 2014.
Let's assume, for a moment, that the venture with OnLive's SL Go client, the coming of the Savior called Occulus Rift (praised be His Holy Name), other improvements by Linden Lab, and other efforts by the newly hired CEO do not stem the ebbing tide. What then?
I agree with a remark made at New World Notes by CronoCloud Creeggan:
Nothing wrong with being a niche. We live in a finite world, the myth that growth is infinite and can continue forever and that triple digit yearly growth is required for 'success' has got to go. There's nothing wrong with finding a niche market and making steady money off of it, year in and out.Other than the limited-population OpenSim Grids or walled gardens like InWorldz and Avination, who DOES what Second Life does? Activeworlds? PC Only. IMVU? Just a chat room with avatars. Cloud Party? Gone. High Fidelity? Still mostly a gleam in Philip Rosedale's eye. Unity 3D? Beyond the scope of most faculty and hobbyist developers.
Garry's Mod? Exactly how much technical knowledge does one need to run that thing?
Let me know what else does what SL does: a sandbox for user-generated content that purports to be a metaverse. I'm waiting.
That's the brilliance of finding a niche. If only Linden Lab would exploit that. Others do.
In renovating a house currently, I found myself completely unwilling to undertake needed work in the crawl space. I have done such work before personally, raking out ruts, putting in a vapor barrier, sealing around wires and pipes, installing subfloor insulation. Most HVAC and plumbing companies--mainstream all--would not touch my latest crawl space for a price I can afford.
Enter a local firm called CrawlSpace Ace, whose owner told me that they found a profitable niche, dirty work to be sure, and cornered the market. They do not want for business. Read this thread for contractors to see why, but read it during the daylight hours. You won't sleep well otherwise.
So what would Linden Lab have to do to think like a crawl-space contractor? The improvements listed early in this post would help. Then they must retain the loyalists. Eventually, they have to lower tier.
All that has been said. Yet if a crawl-space contractor can make a go of it, an IT firm in The Bay Area certainly can. We are still waiting.
Friday, March 7, 2014
I didn't even get photos with it, so my Firestorm shots will have to suffice. Today I thought I'd do a comparison test with Linden Lab's OnLive-based client, SL Go and my regular Firestorm client.
Iris Ophelia had great luck walking around and taking photos with SL Go. Iggy, however, wants to drive a CAR and cross sims, not be a fashionista. That should work in a driving game, so in this newly gamified SL, why the heck not?
First I logged in with Firestorm and tried, twice, to get my car across some sims. Here's the first attempt:
Yes, readers, that was fun. And familiar.
I relogged and went back to the rezz spot by Linden Highway 7A to try try again. This time, things worked rather nicely! I had some rubber-banding when crossing sims, but no outright failures or crashes. I even got a few glam shots with draw-distance set to 256 meters on my viewer.
Not bad for third gear in the GTO, which would have been almost racing velocity back in the olden days. I figured "if it's THIS good with Firestorm, I need to try SL GO and burn through my free 20 minutes."
Fumbling along after installing OnLive, I found SL Go with some difficulty in the "My Games" section and logged in. More fumbling, all of my own doing, ensued as I navigated the client.
Then I tried to rezz the car and "jump in" as the pie menu commands.
I was standing in space, high above SL, unable to teleport. My friend Grizzla IMed to ask if I'd tried SL Go. My reply, about the client and Linden Lab, remains unprintable.
In the end, on both log ins I saw scads of abandoned mainland and a few green dots. Linden Lab has needed something like SL Go for a long time. But the time for it may have passed. SL Go did deliver nice graphics during the three minutes before I crashed.
But the core technologies of Second Life are antique. As a commenter at New World Notes so aptly put it, SL Go reminds him of taking a five-star flight to Somalia.
Thursday, February 27, 2014
Location: Thinking about a new SL Road Trip
I admit that I have had a morbid interest in watching the slow decline in the number of private estates in Second Life, using Grid Survey as my point of reference.
For the first time in a LONG time, the number of private estates has risen. One week does not a trend make, but a net gain of 16 regions sticks right out.
Have a few folks who hold land in the virtual world, sensing a new direction by Linden Lab's newly annointed CEO, decided to expand their considerable investment? Or is this mere chance?
If we do see an upward trend in region numbers, then many prognosticators, myself included will have to revise a few ideas.