New World Notes. Au has also covered the utopians and skeptics of virtual reality in a piece at Wired, "VR Will Make Life Better--Or Just Be an Opiate For the Masses." Some proponents of the Occulus Rift 3D viewer are claiming that a virtual world good enough is as good at the life we lead without goggles and a fast internet connection.
Since this issue involves both of my blogs, I hope readers will excuse the cross-postings. I have also been thinking about how Mark Zuckerberg of Facebook is very much invested in Occulus tech and why the picture of him, striding among a crowd wearing Rifts, chills me to the bone.
Here was my reply at New World Notes.
Even a happy virtual life would neglect the agons of a happy real one.
Yesterday I labored a few hours on a farm tractor I'm selling, checking for issues and eliminating possibilities in the electric system. I used a lot of stored knowledge in the wetware of my brain to trouble-shoot. I was in a place without reliable wireless, so double-checking hunches with the phone was not possible.
Then I went to work on the fuel system, turning wrenches and skinning knuckles until I had the likely culprit. At night I went online, into a flat virtual community, to check my assumptions. This weekend I'll clean out the fuel tank, blow compressed air through all the fittings, and restart the old diesel.
Simulating all that with an Occulus might eventually be possible. Doing so might even feed me if my virtual farm supplied RL income. But you know what?
Virtual is still FAKE. Always will be until someone really does achieve the Singularity. Hence my consideration of SL and more advanced forms of virtual worlds as just something nice for entertainment, like a novel or film but more immersive.
As for the possibility that our RL world is a Matrix? Let me quote a famous fake person, Conan the Barbarian. I only slay groundhogs and cold beers, but the rest is apt:
"I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content."
Friday, March 4, 2016
Thursday, November 19, 2015
Location: Back at VWER Roundtable
How odd it feels to be blogging again, ever so briefly, about Second Life. I have returned to the virtual world for a couple of VWER meetings and am even considering updating Iggy's avatar shape and skin. His relatively new dreadlocks demand it!
Yet following a post I spotted in New World Notes, about Linden Lab's deciding to lower set-up fees for sims, I thought my two cents might contribute to the debate.
Second Life continues to lose sims at a stately pace. I wonder, as many SLers do, if the entire world is no more than a cash-cow for the Lab to milk until Project Sansar launches. Purportedly, it will:
"democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation."These promises are at odds. If Sansar lets us "easily" create such 3D content using our Occulus Rift headsets, it would require tools far simpler than Blender or Maya. Those high-end tools then put Sansar out of reach of many educators I know. Motion-sickness issues for the Rift may be easier to resolve than those about the tools needed for content creation. I reserve judgement on the "native building options" the Lab mentions. Perhaps in-world creation for ordinary mortals and student teams will endure, freed from the cumbersome permissions system that hamstrings SL team-builds.
Meanwhile, the Lab's original virtual world chugs along shedding 20-30 sims per week of landmass, rather like an iceberg drifting with the Gulf Stream. The Lindens do no, and probably can not, do the one thing that would democratize Second Life again: cut monthly tiers deeply for ordinary users.
Image of trends for private estates, from Gridsurvey.com
At $25 per month for a homestead and $50 for a full sim, I'd rent server space to make a roleplaying game from my twisted imagination. I could then take advantage of SL's rich marketplace, finely designed mesh avatars and other content. Linden Lab launched its Experience Keys program precisely for content like what I envision. Unlike 3D creations at Turbosquid, the SL marketplace offers content for pennies or just a few dollars. I could build the rest.
I've no faith that the Lindens would do what it takes to get tiers lower, such as moving to a low-rent neighborhood far from San Francisco's posh restaurants and boutiques. I've no faith they'd focus more staff time on finding out what ordinary SLers, and not just their land-barons, need.
It will be interesting to see what happens as Sansar launches. I fear that some SLers are so immersed in the world that they do not see the dyke cracking and the Dutch Boy trying every finger and toe he has to plug the leaks. Then, one day, comes the deluge.
Thursday, March 5, 2015
I don't get Iggy into SL much any more, but I decided to pop in to hear about this year's VWBPE Conference, one I attended when I was more active in my use of virtual worlds.
This year's conference sessions look really interesting. Sadly, I'll miss it, since I'm going to be participating virtually, via Skype, in the CCCC 2015 Conference for writing teachers that week.
There's some irony there: me presenting via my RL self about work done a few years back in a virtual world. I would love to attend the SL conference, too, but I'd need a clone.
The resilience of VWBPE is timely. Just this week, I was at an academic meeting where an article was mentioned by a colleague. The source? Journal of Virtual Worlds Research.
It's an indication that these worlds are getting closer to that academic mainstream, for scholarship if not for widespread use. Perhaps that will follow.
Tuesday, April 29, 2014
The numbers are trending back down for the number of private regions in Second Life. I cannot speculate about the temporary rebound we were seeing for a few weeks, but soon SL's region count will be lower than its ebb in February 2014.
Let's assume, for a moment, that the venture with OnLive's SL Go client, the coming of the Savior called Occulus Rift (praised be His Holy Name), other improvements by Linden Lab, and other efforts by the newly hired CEO do not stem the ebbing tide. What then?
I agree with a remark made at New World Notes by CronoCloud Creeggan:
Nothing wrong with being a niche. We live in a finite world, the myth that growth is infinite and can continue forever and that triple digit yearly growth is required for 'success' has got to go. There's nothing wrong with finding a niche market and making steady money off of it, year in and out.Other than the limited-population OpenSim Grids or walled gardens like InWorldz and Avination, who DOES what Second Life does? Activeworlds? PC Only. IMVU? Just a chat room with avatars. Cloud Party? Gone. High Fidelity? Still mostly a gleam in Philip Rosedale's eye. Unity 3D? Beyond the scope of most faculty and hobbyist developers.
Garry's Mod? Exactly how much technical knowledge does one need to run that thing?
Let me know what else does what SL does: a sandbox for user-generated content that purports to be a metaverse. I'm waiting.
That's the brilliance of finding a niche. If only Linden Lab would exploit that. Others do.
In renovating a house currently, I found myself completely unwilling to undertake needed work in the crawl space. I have done such work before personally, raking out ruts, putting in a vapor barrier, sealing around wires and pipes, installing subfloor insulation. Most HVAC and plumbing companies--mainstream all--would not touch my latest crawl space for a price I can afford.
Enter a local firm called CrawlSpace Ace, whose owner told me that they found a profitable niche, dirty work to be sure, and cornered the market. They do not want for business. Read this thread for contractors to see why, but read it during the daylight hours. You won't sleep well otherwise.
So what would Linden Lab have to do to think like a crawl-space contractor? The improvements listed early in this post would help. Then they must retain the loyalists. Eventually, they have to lower tier.
All that has been said. Yet if a crawl-space contractor can make a go of it, an IT firm in The Bay Area certainly can. We are still waiting.