Location: Back at VWER Roundtable
How odd it feels to be blogging again, ever so briefly, about Second Life. I have returned to the virtual world for a couple of VWER meetings and am even considering updating Iggy's avatar shape and skin. His relatively new dreadlocks demand it!
Yet following a post I spotted in New World Notes, about Linden Lab's deciding to lower set-up fees for sims, I thought my two cents might contribute to the debate.
Second Life continues to lose sims at a stately pace. I wonder, as many SLers do, if the entire world is no more than a cash-cow for the Lab to milk until Project Sansar launches. Purportedly, it will:
"democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation."These promises are at odds. If Sansar lets us "easily" create such 3D content using our Occulus Rift headsets, it would require tools far simpler than Blender or Maya. Those high-end tools then put Sansar out of reach of many educators I know. Motion-sickness issues for the Rift may be easier to resolve than those about the tools needed for content creation. I reserve judgement on the "native building options" the Lab mentions. Perhaps in-world creation for ordinary mortals and student teams will endure, freed from the cumbersome permissions system that hamstrings SL team-builds.
Meanwhile, the Lab's original virtual world chugs along shedding 20-30 sims per week of landmass, rather like an iceberg drifting with the Gulf Stream. The Lindens do no, and probably can not, do the one thing that would democratize Second Life again: cut monthly tiers deeply for ordinary users.
Image of trends for private estates, from Gridsurvey.com
At $25 per month for a homestead and $50 for a full sim, I'd rent server space to make a roleplaying game from my twisted imagination. I could then take advantage of SL's rich marketplace, finely designed mesh avatars and other content. Linden Lab launched its Experience Keys program precisely for content like what I envision. Unlike 3D creations at Turbosquid, the SL marketplace offers content for pennies or just a few dollars. I could build the rest.
I've no faith that the Lindens would do what it takes to get tiers lower, such as moving to a low-rent neighborhood far from San Francisco's posh restaurants and boutiques. I've no faith they'd focus more staff time on finding out what ordinary SLers, and not just their land-barons, need.
It will be interesting to see what happens as Sansar launches. I fear that some SLers are so immersed in the world that they do not see the dyke cracking and the Dutch Boy trying every finger and toe he has to plug the leaks. Then, one day, comes the deluge.