Tuesday, June 8, 2010

New Laptop + SL = Fail

Clockwork Iggy: Fail #3
Location: Workaround Land

I was really excited to have a shining new MacBook Pro with 8 GB of RAM. I was ready to SMOKE SL for my June roadtrip.

Best-laid plans and all that, in both SL 1.23.5 as well as Imprudence. I got lucky in being able to view the world normally on the laptop itself.

My giant external monitor, connected to the MacBook's external video port, gave these acid-trip results.
Goth Iggy: Fail #1

It was fun, in a bizarre way. This sort of thing happens in OpenSim worlds all the time to me, so why not SL?
Acid Trip Iggy: Fail #2

No, I'm still not switching to SL 2 on my main machine. I'll try it with an ALT soon.

Monday, June 7, 2010

This is Your Brain, Hooked on Gadgets

Location: Doing ONE Thing at a Time
image courtesy of UCLA Magazine

I was pleased to see "Hooked on Gadgets, and Paying a Mental Price" in The New York Times, and it's a decent follow up to my recent post about why I resist getting an iPad right away.

My own students love to multitask, and, frankly, often their work lacks depth because it has been done haphazardly and with partial attention. Too many students get Cs or lower because of this. Even though I encourage multimodal work that includes more than text, the core of the idea under discussion must be sound, and the execution must be excellent to earn an A.

A few of us in academe, notably Michael Joyce in his book Othermindedness and elsewhere, have celebrated the ways in which we think laterally and associatively, under the influence of networked technology. Joyce once praised "successive attendings" as more important to our future than a sustained attention span.

I won't deny that appeal and the power of lateral and associative thinking, because brains like Thomas Jefferson's thrived on it. But sadly, for most of us multitasking seems an either/or proposition. Michael Joyce has always impressed me with his expansive mind, like his fellow poet Walt Whitman's, able to contain multitudes.

Most of my students, as well as this writer, can contain only a few things at a time. The result of trying to overload the brain often comes with a price, and for students, it's likely the one paid by Connor, the son of one of the people interviewed for the Times story:

Connor’s troubles started late last year. He could not focus on homework. No wonder, perhaps. On his bedroom desk sit two monitors, one with his music collection, one with Facebook and Reddit, a social site with news links that he and his father love. His iPhone availed him to relentless texting with his girlfriend.

Connor began getting Cs in school, largely, his parents claim, because of his multitasking. And that is what happens too often to my students. Parents can--and too often do not--encourage better habits by example and, old schooler that I am, punishment. But Connor's parents are both heavy multitaskers, so dad interrupts vacation time to check mail and make calls. That's a different world from that of my med-school-bound friend John, when he was in high school. After one B on the report card, John got pulled from our gaming group until he again got straight As.

John got the scholarship to UVA. I limped in and out of Virginia with a C+ GPA. I will admit that I had a lot more fun.

Some diversions were different then: paper-and-dice games, dorm bull sessions, movies in an auditorium and not on a computer. Others, notably women and beer, remain the same. But the effects of dividing my personal time were pernicious. Luckily, I had no cell phone or laptop when I burrowed into the depths of the Alderman Library to read and prepare drafts in writing.

Now, every square centimeter of our campus library has wireless access, and the students don't look up as they cross our beautiful grounds. Their thumbs are busy, texting. With that goes a chance at introspection. As this shift has happened, I've grown less afraid that my students won't know the fable of George Washington and the cherry tree than I am that no one but me and a few other old folks will notice the cherry trees blooming in front of Ryland Hall. This is the emblematic price we pay for multitasking. Cherry trees are the unnoticed wallpaper for student walks, not a vital part of their college experiences to remind them that beauty and youth fade quickly.

One of Sven Birkerts' great fears in The Gutenberg Elegies, the waning of the private self, is coming to pass. There's no quiet time alone for those I teach. You can get a 2010 sense of his thinking in "Reading in the Digital Age," from The American Scholar. The waning process is well underway. How do we fight it?

I've learned, the hard way, to tell those who IM me at Gmail, despite the busy status, that "I'm busy." In Second Life I'm relentless about not answering IMs when building. I check mail three times daily at work, and that's it. I do not answer the phone, ever.

I've recaptured acres of time, as a result. But I have a strong will, strong to the point that I'll hurt others' feelings if they interrupt my work. My students, for whatever reasons related to peer pressure and a lack of counterexamples, live in a hive.

As a beekeeper, that's a metaphor I normally enjoy. But humans are not honeybees.

As a student put in in the UCLA story where I found the image for this post:

"If I'm reading for one of my classes, and doing other things as well, then I am not paying my full attention to the reading, and therefore learning less."

Other than "focus on one, maybe two, tasks until you are done," I see no other way around this dilemma. The task is hard, but the reward, as Birkerts notes, is no less than living what Socrates would have called an examined life:

Concentration is no longer a given; it has to be strategized, fought for. But when it is achieved it can yield experiences that are more rewarding for being singular and hard-won. To achieve deep focus nowadays is also to have struck a blow against the dissipation of self; it is to have strengthened one’s essential position.

Friday, June 4, 2010

Why Rezzable's Use of Unity Matters

Heritage Key: Unity Test Shot ...
Location: Rezzable Unity Test Site

I've been hollering for some time that the UIs for virtual worlds are not intuitive enough to get faculty to try them. That's why I jumped at the chance, recently, to preview Rezzable's implementation of the Unity Web Player.

The screen shots here show me, avatar-less, wandering about some of Rezzable's Heritage Key content and visiting "Tropical Paradise," a demo at Unity's Web site.
Unity Viewer #2

I've tested Rezzable's implementation of Unity Twice, and I'm only seeing a preview. Based on these two visits, it seems that Unity, for now, serves to give a hint of what lies in wait for those who create avatars and then venture into Heritage Key. In time it may do a lot more and, just maybe, obviate a stand-alone client.

Some of the shots at Rezzable's blog show a "basic avatar" who looks like a clay figure exploring. As Rezzable's blog notes:

The first objective was to present existing OpenSim content in some useful way inside the browser. The graphics are quite close to what we get via the SL 1.23 viewer. As the physic[s] are on the Unity client, the performance over the web is very snappy by comparison.

Based on a site called my trips to Heritage Key and Tropical Paradise, educators should take note of this technology and keep an eye on further development for a few reasons:
  • No special client needed
  • No customizing the avatar needed (yet)
  • Ability to run virtual worlds on portable devices such as iPhones.
Educators would love to see the following:
  • Ability to interact with those using avatars
  • Ability to manipulate content in-world (clicking, answering questions part of a quest or game).
The unknowns:
  • How soon can full avatars with inventory be driven through Heritage Key using Unity?
  • Could Unity permit out-of-world inventory storage so we could take avatars from world to world?
If the answers to both of the last questions are "yes," Unity could change how we all interact with virtual worlds. Then someone could get very rich by hosting content creators for out-of-world inventory that we hypergridders would use.

The Rezzable blog indicates that, at least, avatars are coming:

Our prototype/test covered the presentation of prims and sculpted prims and results looks good. Our next wave will work on things like: Avatars, scripted interactions, pushing into Unity strengths, improving lighting as well as connecting up things like chat, IM, user log-ins.
One of the big opportunities is to be able to use mesh objects directly with Unity. From a content creation side this is a huge lift in productivity and photo-realism capability.

Jon Himoff has a five minute video about the project on YouTube. It's worth a look.

So far, for Rezzable's preview, movement is limited to the four arrow keys; in Tropical Paradise the mouse allows up and down and side to side views, like the point of view in a combat-oriented game.

I also saw a flock of birds that moved realistically as I explored, though of course they were looped. I would love to explore landscapes that look this realistic in Second Life or Open Sim:
Unity Viewer #1
Back at Rezzable,clicking the signs in the preview area, for now, did nothing, but it seems that sort of interactivity is not far away. Then Unity will be more than a gateway experience into Heritage Key, but a way to explore all of the content. It will become how many of us connect to virtual worlds.
Heritage Key: Unity Test Shot ...

Thursday, June 3, 2010

Hulk now Tweet. And Hulk Drunk


Location: Tipping hat to Viv Trafalgar for this

Given my diversion from virtual worlds every now and then, I just have to note that The Hulk, in the guise of DRUNK HULK, is using Twitter. He types in all caps and says all sorts of things.

Say, who's that coming into my offic...

Give Hulk keyboard, puny professor! Hulk use Twitter now! Hulk get drunk and say funny stuff!

Hulk no need big words! 140 characters enough! Go read now, puny readers!

Drunk Hulk say puny Iggy roll on floor with laughs when Drunk Hulk say things like:

REALLY! THERE BETTER WAY TO REMIND PEOPLES YOU NO CARE ABOUT LIFE THAN KEEP USE YOU AOL EMAIL ADDRESS!

SATIRE CONFUSE DRUNK HULK TOO! PEOPLES NO REALIZE THAT THIS THE SERIOUS!


FED ASK FOR KEVIN COSTNER AND JAMES CAMERON STOP OIL IN GULF! NO EXPECT OIL CRISIS END! BUT EXPECT WORLD LONGEST MOVIE!

and

AL GORE DIVORCE TIPPER! DRUNK HULK BE SAY FOR YEAR! HUMAN AND ROBOT SHOULD NO MARRY!

(Iggy's note, cowering in corner: You have been warned. But read it anyway. Time for Pappy Enoch to start tweeting).