Saturday, August 27, 2011

An Illusion of Distance For Immersive Learning

Usher Tricking the Eye 2/2
Location: Nevermore Island, Jokaydia Grid

Immersion in a roleplaying setting means that, while exploring a doomed family's mansion and grounds in the year 1847, one should not glimpse Tesla Coils and trees the side of skyscrapers. When I did, I realized that raising some mountains would be in order.

My neighbors in Jokaydia Grid have some well conceived builds. I just don't want my students to see them, as they take on the role of Poe's narrator in "The Fall of the House of Usher."  Unlike what I did in Second Life, here I'm not interested in having them experience a world: I want them to experience a closed simulation. So I began to raise the borders of the sim; gradually the Mountains of Nevermore got very steep.

When my geomancy was finished, the result amazed me. The borders of the sim now seem very far away. This too will become part of our roleplay.

Parts of the island are now very hard to navigate, and the difficulty increases as an avatar walks toward the mountains that ring all of the island except near rocks where the shipwreck of Grampus rests. That hulk contains some important clues about the dark history of the Usher family.
The Captains Ghost
I've been playing with the idea of having several ghosts near the ship and on the land, instead of simply in the house; most of these spirits will help the students by giving them hints and clues. I may have one or two who are malicious. I've also hidden clues in the swamps and woods near the mountains.
Usher Tricking the Eye 1/2
When we run the simulation, I will turn flying off on the island. In the end, I hope we have a place where avatars who leave the House will get lost in a space that seems larger than it really is.

When I ran the Poe build in Second Life, in theory anyone could come by the site. My fears were that some exotic-dancer avatar, in pasties and g-string, would burst in using IM-doofus text chat during a crucial moment of the roleplay. I suppose we'd have pretended she was the ghost of some mad Victorian harlot.

Second Life users are mesmerized by the coming of more advanced mesh items to that grid. I am curious on several levels, but in particular I wonder if the added complexity won't slow to a crawl any systems save for high-end desktop computers. That would be a terrible outcome for educators who remain there. In leaving SL for my work, I've given up many things--namely, the loss of great inventory available at very low prices. But going back, at Linden Lab's rates for tier, is simply not an option.

And, gradually, as the Jokaydia Grid sim comes to life, with content mentioned in my prior post, I think we'll have ourselves a wickedly immersive time in our new home, even without the bells and whistles SL can provide to those with very fast computers.

Monday, August 22, 2011

Mr. Wild Frontier Man, Roderick Usher

Location: Jokaydia Grid, Nevermore Sim

Okay. I get it now. It only took a friggin' hour to make my AO work. I now know how an AO script works.

But I am giving away barrels, darn it. This is the joy and frustration of working in an OpenSim grid. In Second Life, I'd run to some store or the Marketplace. Here, if you want something, you either turn to the wisdom of the community or you learn to DIY.

In my case, being a somewhat experienced builder but the worst scripter in history, at OpenSim Creations I found what I needed for some interior bits for The House of Usher.

Then I gave Vanish and his buddies a copy of my House of Usher barrel.

Admittedly, this frontier trading-post is rough and ready. It's a place where we belly up to the virtual bar and slap down our coon-skins in exchange for local knowledge and a bottle of rot-gut. Even a guy like me, who never got better than a C+ in a computer-science class, can at least offer a few objects and some witty descriptions...if you cannot blind them with brilliance...and so on.

I was telling my literature students in my Invented Worlds class that some peoples define themselves by the presence of a frontier. That's the lore of Americans, Aussies, and perhaps the Russians who brave Siberia to make a life for themselves. For lots of other folks, however, a physical frontier is not as necessary.  They find that thrilling encounter with the new online, making things.

I suppose that, as a greenhorn, I'd have "died" out on the OpenSim frontier already, without the experience of the other pioneers. But so far, with two months to go before the students rezz in Jokaydia Grid, I'm thinking that the frontier may be opening up at last.

Saturday, August 20, 2011

Back to School: Good EDU Sites in Second Life? Other Worlds?


Overlook 
Location: Planning VWER meeting

I'm going to crowd-source these tips before Thursday's meeting of the Virtual Worlds Education Roundtable. It's a back-to-school special, and I want to compile must-see sites in SL or outside it for education.

In the comments, list the site, the grid (and Web link to its site). If it's in SL, please supply a SLURL. For any grid's content, please type a few lines about why the content seems worthwhile.

I don't mind content on the 2D Web, but it should in some way be helpful to teachers in planning to teach in immersive 3D environments. I've given an example below.

I'm interested in the arts, in science, in information resources such as libraries or coding help, even builds in virtual worlds that merit a visit simply for their exemplary content. Flag anything that might be adult, just so our educators don't get into too much trouble :)

I'll stir the pot with two sites:

OpenSim Creations: Tip of the tophat to Vanish, who showed me the way to this archive of open-source files that can be downloaded as .zip archives and then uploaded for use in OpenSim worlds (and I suppose SL as well). Proper attribution should be given to the creators of content, and the creators should be informed when a member gives away the content again.

Svarga: As close to a living museum as one will find in SL. It showed many of us what is possible in a 3D world. Though technology and design have passed it by in some respects, Svarga has a place in many hearts as capturing the unique ethos of Second Life as it began.  http://maps.secondlife.com/secondlife/Svarga/128/128/28

Wednesday, August 17, 2011

Educator/Avatars: How to Dress?

VWER Aug 11, 2011
Location: VWER Meeting 

Last week, the weekly meeting focused on this topic, and I'd like to share the full transcript.

As one might imagine, the topic proved rather contentious.  Some felt that self-expression trumps other concerns.

I'm not convinced, at all. My own position boils down to this:
  • Human avatars in professional clothing work best for introducing a virtual world to those who don't know it but may have a stake in one's career, evaluation, or funding (such as a demo to admins or colleagues)
  • The same approach works best with students new to these worlds. Since I'm at a school filled with non-gamers, I dress conservatively at first as Iggy. Later on, I might "Steampunk out" or appear as a robot. Not at first, however. As students got more comfortable in-world, I found they too wanted to wear flaming tophats or become cardboard-box people.
  • Even when one looks more or less convention, I feel that details can send the wrong message. In the picture below, Iggy is wearing an "Uncle Gabby" T from my favorite, and very politically incorrect, cartoon, Maakies.  Gabby is drinking and driving. Yeah, I'd wear that IRL to work.
VWER Aug 11, 2011

What do you readers think? Are forms of appearance rhetorical stances, when you can be anything you want in a 3D world?  If you are a nonhuman all the time in SL, are you obligated to change that to impress a skeptical audience you wish to woo?