Location: Richmond Island
As I took a last look at Richmond Island (today Linden Lab takes back the parcel) I also opened my reader to look at the SLED list.
A PhD candidate just posted to the list that she feels lost in the job market. Her research in the area of virtual worlds is not leading to the sort of career she'd like, as she reads over job listings:
Not one post has come by that has emphasized a knowledge/commitment to virtual worlds, simulations or gaming. I'm starting to almost see my dissertation as a hindrance to getting a job which hurts because I love the subject so much. Am I ahead of my time?I've had this conversation with others working on VWs or writing dissertations. It does seem that we are using a technology that has not "taken off" yet. I'd hate to see such bright folks become Blackboard (should be "bored") admins for some college when there are worlds out there to build.
Perhaps the revolution in virtual worlds with user-generated content (UGC) will come from the sorts of efforts John Lester discusses with Jeff Young, in a recent article for The Chronicle of Higher Education.
Or perhaps the revolution will come from the private sector, when game designers move beyond casual 2D games with limited UGC to something more intriguing.
But it's very hard to wait for the future to arrive.