Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Saturday, December 20, 2025

Reason 11 For Not Building Data Centers Now

Google StarCloud Concept

A few stories recently caught my eye about moving data centers away from where we live, far away, in fact.

 China's government plans to test space-based data centers starting in 2026, with a rollout of ones with costs as low or lower than earth-based centers slated for the 2030s. Meanwhile in the States, Amazon's Jeff Bezo has hatched similar plans. Not to be left behind by his billionaire rival, Elon Musk wants to use his Starship mega-rockets to orbit data centers. Then there's Google Starcloud, with a test planned for 2027. That system would also depend upon something like Starship to make the venture cheap enough to construct.

At first blush, it seems like a crazy idea, but as I considered the benefits versus costs, it makes sense to move this industry skyward:

  • With reusable rocket boosters, costs to orbit per kilogram have dropped radically in recent years. If Starship prospers and others copy its model, we'll see the door opened for very cheap rocket launches.
  • We have abundant solar energy in orbit. There's no need for generators, nuclear reactors, or natural gas.
  • We also have easy cooling, without using water. Rotate a satellite and you have a solar heating on one side, the utter cold of space on the other.
  •  Space-based data centers need not be huge to do their job. They could be a constellation of large satellites that talk to each other, as Starlink does already. Right now, however, big centers seem to be the model for space-based construction.
  • If we do go big, we know how to do this already thanks to the International Space Station. 
  • Parts of orbital centers can be replaced with one launch, and the old centers can be upgraded by robots or small enough to burn up on a deorbit. 
  • Beaming data to ground stations 200 miles away on Earth is not a problem. We already do this.

My hope is that this technology will mature fast, to avoid more environmental and social disruption on Earth. And closest to home, I hope my County's Board of Supervisors pays attention, before we end up with a huge and obsolete building placed on agricultural land next to residences.

One issue that does bother me, beyond the possible climate-change effects of launching so many rockets?

It's called The Kessler Effect (or Syndrome). Readers may have seen the film Gravity, which one explosion in space results in a cascading set of collisions and, consequently, a massive cloud of space debris hurtling around 10 miles per second, chasing an underwear-clad Sandra Bullock.  

How serious is a collision in space? I once saw a piece of Space Shuttle Challenger's front windows, removed from a mission before the craft's 1986 catastrophe. The section of thick glass was damaged badly by hitting a tiny fleck of paint tossed off some forgotten rocket-booster, perhaps decades earlier. Now imagine millions of these objects, large and small, forming a cloud around the Earth, making any rocket launches an exercise in futility, destroying telecom networks, and grounding human space travel for many decades. Or centuries.

A center as large as Starcloud makes for a huge target, were the Kessler Effect to begin. 

Belatedly, firms and governments are considering ways to mitigate space debris and harden orbital infrastructure. Let's hope they get is right, as they'll only have one opportunity. I'd like to get my data from the heavens, not from Earth with more carbon pollution and wasted groundwater.

image: Starcloud center from Google video 

Saturday, July 17, 2010

How Much Energy Do Avatars Consume?

You sure?
Location: Air-Conditioned Room

It's HOT and sweaty here at my latitude, so even an early morning bike ride to the farmer's market meant lots of sweat. That type of climate means staying indoors more, and that means more time online.

There's long been a meme transmitted online about how much energy Second Life's servers and client computers use. While doing some other work, I stumbled upon this article written by Daniel Pargman on Feb. 10 and republished at The Post Carbon Institute's Energy Bulletin.

For a Peak-Oil guy like me, this was the best of all possible worlds! Pargman did some decent mathematical analysis. A few findings follow:
  • A computer at work uses 120-150 watts, but a computer that runs Second Life (or World of Warcraft or any other computer games) can use up to twice as much power as these applications make use of your computer's capabilities to the max. Data center use a lot of power, but you home computer that utilizes these services draw a lot more and get less work (computer cycles) done per unit of energy used.
  • It is difficult to determine the usefulness (or damage) of using virtual worlds. On the one hand, you use a lot less energy (and generate considerably less pollution) if you cancel a trip and instead meet in a virtual world. But a computer uses a lot of electricity - if the option is an electricity-free activity (take a walk, talk to a neighbor, help your children do their homework).
  • (Based on 30K concurrency in SL and 240,000 kWh to run 2000 servers) In total, [this figure] divided into 30 000 avatars becomes 6.8 kWh per day. That is equivalent to 2 500 kWh per year and the home computer accounts for almost 90% of the total power consumption. Latvia, Romania and Argentina are a few countries that had a power consumption in the neighborhood of 2 500 kWh per capita in 2005. In Sweden, we used more than 15 000 kWh per person in 2005.
Pargman published his analysis in part to update Nick Carr's often cited claim that a Second Life avatar uses as much energy annually as does a typical Brazilian. Carr made his claim when concurrency was at 15,000 and the calculation, later corrected, that Linden Lab ran 4,000 servers.

The best shot by Pargman at this weak claim follows, "

no real person is connected to Second Life 24 hours a day and that Second Life actually had 700 000 "active user" (whatever that means) at the time. So the power consumption of each person who used Second Life would have been just a 50th of Nick’s original calculation. Furthermore, any computer that is used for 24 hours a day 365 days per year uses more energy than the average Brazilians whatever that computer is used for (playing Second Life or doing something entirely different). 

"

As for this Second Lifer, I'd be reading a book or doing some writing, like this blog, if not logged into a virtual world. And today the AC would be on full-blast.

So the environmental impact of our fun may be moot, as long as the population using processor-intensive applications like virtual-world clients remains small.