Showing posts with label Firestorm. Show all posts
Showing posts with label Firestorm. Show all posts

Monday, April 28, 2025

A Surprising Second Life for Second Life

Iggy in Svarga 2025

I came across an interesting piece by Alice Bucknell recently about the curious longevity of Second Life, the virtual world that served as impetus for this blog.

Having returned to SL for an occasional round of naval wargaming from the Age of Sail, I think that the piece's title misleads. Second Life lacks the visual depth of modern video games, but the world hardly seems decaying. If anything, graphics quality has vastly improved and performance-based crashes on WiFi connections with a laptop seem rare, even for naval combat. Fifteen years ago, my students' avatars could barely move from one sim to another without crashing, and they were walking, not sailing a square-rigger. In 2014 I found a simple mainland driving trip impossible.

To hazard a guess, Linden Lab's integration of Mesh-based builds surely has helped with rendering and running the content on each sim. I understand the servers moved to Amazon's cloud long ago, which may explain a lack of what we used to call Black Wednesdays, when the entire grid would crash midweek with alarming regularity.

Why stay in such an old game...I mean virtual world? I think for many SLers it remains a community of long-time residents, Linden Lab's term for those who log on to their servers. More is at play in my case. Here the author nails why I love SL still, for "the platform’s refusal to submit to the always-be-optimizing logic of other MMOGs is precisely what grants Second Life its enduring appeal among a certain cohort of loyal users. Bucking larger trends of the gaming industry enabled the user experience to evolve in weirder ways....there is no boss to beat or competition to win, the vibe on Second Life is ambient."

Exactly. I don't go online to kill boss-monsters or level up, and the occasional glitchy build in Second Life landscape or gear simply does not bother me. I enjoy Eno's ambient music, too.

Minecraft boomed despite its Legoland look; it's the fun of building things and playing with them, rather than trying to recreate the real world's look and feel, that draws me still to SL's giant sandbox. As Bucknell notes, the virtual world does not always embrace the "heteronormative, linear, violent" tropes of video gaming, though she could find those tropes easily enough had she looked hard.

If there's one thing different now as compared to 2010, it's the emptiness of the Mainland where Iggy once had a parcel of land as a premium user. I gave up that status some time back, but I log in with a Pirate ALT for naval battles or with Iggy's pre-mesh laggy self, to walk or drive around the world. 

Instead of empty mainland, I took Iggy back to Svarga, as close to a National Park as you'll find in Second Life, for a flying tour on the back of a giant bee. The island is now run by Patch Linden, Senior VP of Product Operations for Linden Lab. His otherwise human avatar wears squirrel ears.

Some things do not change about the Lindens. That's a comfort.

I set graphics in Firestorm to "Ultra" and enjoyed the data-sucking view. When done, I hopped off my mount for a photo using Bryn Oh's "Virginia Alone" Sky.

Iggy on the bee

I was, indeed, alone on Svarga, where Iggy spent his first Linden dollars to buy a pair of sunglasses. That was 2007? What amazes me most, beyond my failure to crash my client as I did regularly then, was that so many years have flown by but the world remains.

That's something special, likewise comforting, right there. 

Perhaps I should look about a little more at some old haunts.

Monday, April 15, 2013

SLers and Paying Attention to Updates



Location: SL Marketplace

As I prepare my swan-song teaching in SL (at least for the foreseeable future) I made some changes to the setting and dangers of the virtual House of Usher.

My last students to use it, in 2011, wanted some real chances of mayhem. I've obliged by adding a roleplayer's HUD to all of the premade avatars, and I set out to spend a few thousand Linden Dollars to add some traps, tricks, and mayhem.

The problem has been that items from Marketplace I ordered have not been delivered. Repeatedly. I think I know why.

Linden Lab recently updated its system for merchants, so they do not use a "Magic Box" server in-world, a remant of the time when the Lab purchased the retailers XstreetSL and Onrez. Now merchants who have read the notices use a direct delivery method. Note those words "who have read the notices" from Linden Lab.

Debates about Marketplace or the coming of direct delivery killing in-world real estate rage, but my concern is elsewhere. Never before have I had a Marketplace delivery to me fail.

Never.

Now both items I've purchased for the Usher avatars failed. I'm guessing that the creators have them in a Magic Box that is now useless.  How many other hundreds of small merchants, no longer active in SL, have had this occur because they were not paying any heed?

I'll send the Usher avatars shopping in-world to buy what they need, but the situation brings up a larger question. With the approach of server-side baking what will happen to tens of thousands of SL users who did not get the rather obscure blog post by the Lab, some time back? Firestorm's team has warned us to be ready. Linden Lab, however, has been all wine and roses and one blog post.

Yet even with Firestorm's good advice, I would hazard a guess that many of us don't read the text on our log-in screens.

If what I see at Marketplace, among folks who could be making money, is any indicator, hold onto your prim hats.

Chaos is coming to a metaverse near you. Wait for it.

Sunday, March 24, 2013

Jessica Lyon of Firestorm Discusses Changes to Viewer Software


Location: VWER Meeting

Just over 40 educators and guests at VWER listened to Jessica Lyon discuss upcoming changes that all third-party viewers must make to work with server-side baking and other innovations that Linden Lab will soon roll out.

How soon? No idea, but "soon," as Jessica herself does not know. I'd say "not a moment too soon," as we soon crashed the simulator where the meeting occurred. After a restart, ten of the group never returned.

Thus the current state of SL. If the coming changes mean less lag and more stability, so be it.

The complete transcript of Jessica's Q&A can be found here.

Thursday, July 12, 2012

A Round of Applause for the Phoenix Developers

Location: VWER meeting

I was dreading our meeting today. Just the other day, the four officers of VWER tried to hold a voice-chat meeting and it required two relogs and 20 minutes just so we could all hear and speak.

When we do voice interviews, we always have a couple of voice-to-text transcribers who capture the essence of the spoken remarks. This helps hearing-impaired members and maintains a transcript for later reference.

Logging in today, when we'd have about 20 guests and two speakers, I was nervous. A laptop melt-down left our other transcriber out of Second Life. So I had to be the sole typist for a technical topic about research methods and virtual worlds. This too on a day after Linden Lab began a few major upgrades.

The developers at Phoenix had just released a new version of the Firestorm viewer I like so much, and it promised real performance improvements.

And so it did. Second Life became useable again on my rig, and no chat-lag or other bugs cropped up during our meeting.