Showing posts with label copyright. Show all posts
Showing posts with label copyright. Show all posts

Friday, January 13, 2012

US Citizens: Time to Act on SOPA and PIPA Legislation

Location: Real State of Concern

If you think the Digital Millennium Copyright Act hurt the Internet as we know it, I urge you to look at what the Electronic Frontier Foundation has to say about two bills currently before Congress: PIPA and SOPA.

Read more and write your legislators through the EFF here. This is sad and serious business: user-generated content, as we all know it, could just vanish.

Friday, April 22, 2011

Meta7 Virtual World to Close

Location: IP Pondering

Reading a response by Ann O'Toole to a New World Notes post, I visited a forum notice for the Meta7 virtual world. I'd heard enough good press about it that I'd planned a short visit for a future issue of my "Gridnaut's Journey" column at Prim Perfect.

After April 30, however, Meta7 will be no more. Despite the somewhat snarky graphic I chose, I'm sorry to see an OpenSim world that had good press close.

It seems that an IP conflict lies at the heart of the legal proceedings that led to the shutdown:
Another company, that has trademark rights to the use of a similar logo used by us and the name 'Meta7' is forcing the company behind Meta7 to stop using the trademark commercially. . .Meta7 has been opposing this until recently, but does not have the resources in time, people and money to battle this action against it.
Content creators have a grace period to back up their items but no region-wide OAR file can be provided, "as we can not verify the ownership of all the items in the region."

Nike Japan seems to be the other company noted. I found this about an advertising campaign:
Illustrator Paul Huang, creator of Nanospore, teamed up with animators Chris Riehl and Sean Starkweather to create this playfully original, yet oddly familiar spot for part of Nike’s new viral campaign to promote the Nike Free Trainer 7.0, which gives you the power of flight and exempts you from noodle-bowl lines.
We have the power of flight without special shoes in virtual worlds, but the reach of lawyers is long, like the arm of Sauron in Lord of the Rings.

The lesson is, I suppose, know your small-grid provider well. I never thought I'd have to do a Google search before choosing a provider, but I think Jokay Wollongong, no stranger to cease-and-desist orders, chose her grid's name well.

Monday, February 7, 2011

Battlestar Galactica in Second Life: Fair Use Permitted

Hearbreaker's New CO
Location: Viper Cockpit (I wish)

hat tip to Hiro Pendragon, for announcing this on the SLED list

image credit: Syr Villota's Flickr Photostream


Some firms understand that an enthusiastic group of customers can extend their brand, if those customers are permitted to play with intellectual property.

That's the case today with NBC/Universal, who had previously sought cease-and-desist orders against Battlestar Galactica roleplayers in Second Life. Now, according to the story in ArchVirtual, fans can again share BSP materials for non-commercial use.  I wish the company had done so earlier. A few Galactica-themed sims have now closed.

There's a long-standing precedent for letting fans just be fans and play: Paramount long permitted Star Trek fans to create derivative works. With the board game Star Fleet Battles, an old chestnut that is still around (I gamed it 30 years ago!) Paramount even granted permission for a commercial product based upon elements in the original Star Trek series.

One could easily argue that these fans kept the ST franchise alive long after the cancellation of the original series. Now that BSG's run on TV has ended, for a time in any case, perhaps that franchise too will continue to thrive through the work of fans.

I do hope that Frank Herbert's estate and others who have slapped around fan communities might actually talk to those fans, before crying havoc and letting slip the dogs of law.

Monday, December 13, 2010

A Reply From the Frank Lloyd Wright Foundation

Mr. Wright & Mr. Wrong
Today this appeared in my university in-box. After the furor over the closing of the Virtual Frank Lloyd Wright Museum in the last 10 days, I was pleased to see the Foundation reply. My protest over the closing in my e-mail was civil, and I appreciate the civil and detailed reply given here.  If you want to editorialize, have a go in the comments.

The Frank Lloyd Wright Foundation (the Foundation) has received numerous inquiries regarding its decision to terminate the license relationship with Virtual Museums, Inc., the builder of the Frank Lloyd Wright Virtual Museum in Second Life. Misinformation directed towards the Foundation regarding the situation appears in press releases, blogs, and throughout the Second Life community and is perpetuating an incorrect and misleading perception of the Foundation’s position with respect to an educational presence in Second Life.

The Foundation and the owners’ of various Frank Lloyd Wright building sites own copyrights that give the Foundation and others the exclusive rights to copy and display Wright’s buildings and designs. The Foundation entered into a licensing agreement with Virtual Museums, Inc. (VMI) for installation of a virtual museum in Second Life that allowed VMI to reproduce the architectural designs of the homes and buildings created by Frank Lloyd Wright and protected by copyright and trademark law. It was the Foundation’s hope and intention that a virtual museum would be a positive and educational undertaking to allow architects, scholars, students, and a younger generation to be able to learn about the many aspects of Wright’s architecture.

The Foundation terminated the license agreement with VMI for numerous reasons, including the fact that several of the buildings as constructed in Second Life and displayed by VMI did not accurately reflect the buildings as actually designed by Frank Lloyd Wright. The Foundation further offered a new and revised license agreement to VMI’s new board and management but it was declined. The Foundation was disappointed that they could not obtain agreement with VMI as to the license agreement terms, but the Foundation and the real world Frank Lloyd Wright building site owners have a duty to protect the intellectual property and works of Wright.

The Foundation will continue to look for creative ways to work with academics, authors, scholars, reputable organizations and online and virtual communities to educate the public about the work and teachings of Frank Lloyd Wright.

Tuesday, December 7, 2010

Slide Show: Virtual Frank Lloyd Wright Museum

Location: Sorting Photos

I prepared this Koinup slideshow of a few locations at the recently closed museum. I hope the builders kept it all in their inventories against the day when a smarter board is elected at the FLW Foundation.

<a href="http://www.koinup.com">Koinup</a>

Friday, December 3, 2010

Copyright Sniffing at Second Life Marketplace?

Falling Water in SL
Location: Frank Lloyd Wright Virtual Museum in Second Life

Cry, "Infringement!" and let slip the dogs of copyright!

This is quite the black Friday for those fearing over-zealous IP enforcement.  Tateru Nino and Hamlet Au have covered the snafu of the Frank Lloyd Wright Foundation's decision to not renew permission for The Frank Lloyd Wright Virtual Museum, an homage to the architect's work built in Second Life. I won't cover that, since both bloggers have done such a good job already.

Neither of them note, however, the red meat Linden Lab has thrown to prowling law-dogs, when LL pushed commerce to their online marketplace.

Hamlet notes that one reason for the reversal of an earlier decision to endorse the SL build was the Foundation's outrage over Wright-themed items on Second Life Marketplace. Never mind that the items were not made, sold by, or endorsed by the group in Second Life.

A concurrent event could make this situation far worse for, say, anyone in SL who makes a sneaker that resembles, not that I've ever seen such, a Converse All-Star. Tateru also reports, in another post, on a bill in the US Senate, "The Innovative Design Protection and Piracy Prevention Act," that would permit "prosecution of similar designs for clothing, which need not be limited to physical clothing, but also of virtual items. Formerly, only the trademark text, logos or other iconography on clothing was protected – but now the whole design" would be.

By making changes to search in SL that made many merchants close their in-world stores and migrate the online marketplace, Linden Lab began to reap revenue for each transaction in a way they could not from in-world locations. Of course, it lost tier payments for those merchants who closed their shops. What the Lab probably did not anticipate is how easy it can be to comb through a Marketplace search for "sneaker," even without a SL account, then flag copyright violations. Many interns and junior partners at law firms will be busy for years on this.

I suspect that the quarry will simply find a new home.  Such a waste of legal talent, when copyright holders, such as Wright's Foundation, might instead encourage homage in fan-created items.  After all, no one is making a replica of Falling Water in the world outside my window, then putting it up for sale as "just like Wright's masterpiece!"

It's ironic that Wright chose the term "Taliesin" for his studio.  In Welsh myth, the trickster/demigod/bard stole wisdom from the Goddess of the Underworld, Ceridwen. The goddess pursued Taliesin, who kept changing forms to evade her and her wrath. She finally got him, changing herself into a hen who ate the trickster, who had become a grain of wheat.  Ceridwen became pregnant and birthed a beautiful child, and she was unable to slay the reborn Taliesin.

Ultimately, Taliesin got away with his affront to a deity. I suspect that the sleek and greedy hounds of Copyright Law will make a lot of money chasing the protean figures who follow Taliesin's example. And yet, after a long chase, the hounds will lose their quarry in the wilds of the Internet.

Will Linden Lab lose business? No doubt. More commerce may come back in-world, but some will just shimmer and vanish, like Taliesin's becoming a salmon and swimming away.

Friday, September 3, 2010

September Roadtrip: Mini Me, Broken Road

Sept 2010 Roadtrip: start
Location: Rock-->me<--Hard Place

When I'm not on my bicycle, a Mini Cooper S is my favorite ride, a wicked-fast but economical rascal of a car. A scamp but not a cad. It has more personality than would be legal if boring people ran the world. Well, they do run it. . .but they've yet to ban this sort of frugal fun.

So I had to get a Mini in SL, eventually. Thanks to ALV Rau, I found a Cooper a lot like my RL car, though it's not an S model and lacks the black bonnet stripes and top that sold me on the actual vehicle. Caveat: I dislike red cars, but black is always in style and Mini Me is at least as much black as red. Visit AL Motors in-world to have a look at the typical (but well done) SL Supercars and other unique items, like a Seat 600 (Spanish version of one of my faves, a Fiat 500).

With high expectations, I set out. How did Rau's virtual Mini hold up in SL?

Well, size matters a lot. Compared to the '59 Caddy or the Dominus Shadow I often use for road trips, the Mini can turn on a virtual dime, a virtue that commended my RL car to me as well.

I began my journey at Yadni's Junkyard. I had high hopes of making this circumferential journey back to the same spot.

Sept 2010 Roadtrip: Plan

Rau's driving HUD was a welcome companion on this trip. I could shift, monitor my speed, and do other tricks without losing sight of my driving. It's not nearly as good as using a wheel and pedal that a dedicated game could have, but I'm fast-fingered and can manage a keypad and a mouse for this sort of experience.

Sept 2010 Roadtrip: HUD

The car's interior is also well done, and though not a perfect match for my actual Cooper it shows a lot of care on the builder's part.
Sept 2010 Roadtrip: Copper Int...

Normally, that level of detail would making driving a virtual car an immersive experience, but the Department of Public Works was on lunch break, I reckon. The upgrade to Server 1.42 did not improve sim-crossing much. A few sims, at first, loaded so smoothly I had great hope. But then I came to it: world's end at the Calisto/Atlas sim crossing.

Sept 2010 Roadtrip: Fail

Stuck there, I did something I'd never dream of doing in my real car: I texted. Yes, I got on IM and began to rage against the stupidity of a company that could not get such a basic service to work, especially after spending untold hours of staff time building a highway network in a world where we can fly and teleport.

What can Linden Lab do? Well, fixing it would be a modest suggestion. Hamlet Au reports that Linden Lab has just hired a Kim Salzer, an "an alumnus [sic] of Activision/Blizzard and Electronic Arts" as the Lab's VP of Marketing. Good news, if the Lab wants to "game up" SL, but Ms. Salzer will need to get the coders working hard on fixing the physics of sim-crossings. Otherwise, even a single vehicle cannot make a short run through nearly empty sims.

Otherwise, don't market SL with images of racing vehicles. It won't happen without some major changes, and SL's fleet of cool vehicles will remain simply eye-candy for dream homes and RP sims.

I'll attempt the same route next month and see how it goes!

Monday, August 23, 2010

DMCA Notice: A Colleague's Project on Brave New World

Not So Brave A New World
Location: First-Day-of-Class Blahs

Classes began today, and with them came a warning from Attorney Jonathan Kirsch that Miranda, a project that my colleague Beeble Baxter (in SL) had used with several classes violated copyrights held by the Huxley Estate. A DMCA notice would soon follow. With some regret I pulled down many dozens of hours of work by my colleague and his student assistants.

Our understanding, when Miranda went live, was that Huxley's survivors had permitted copyright for the novel to expire. We were wrong, and now a great educational project has vanished. In time we hope to negotiate with the holders under the Fair-Use provisions of the law, so a portion of Huxley's text will again appear as a hypertext. I expect other sites with full-text copies of Brave New World to be forced to take down their copies as well.

Personally, I tend to make derivative works of what is clearly in the public domain, such as Poe's fiction. But given the state of copyright now, and given the limited resources of educators and their employees, it's easy to see how fuzzy the rules can seem for older works. It's also a bit sad to see how easily cowed educators can be by a professional with good letterhead, an insistent message delivered in an amiable way, and excellent communications skills.

DMCA warnings have gone into virtual worlds, such as the Estate of Frank Herbert forcing Second Life roleplayers to remove all references to the Dune novels from their simulations.

Pity, really, but there's not a thing to be done except obey. The Alphas, after all, wrote the laws and gentlemen like Mr. Kirsch are there to protect their interests. One wonders what Huxley would have made of all this.