Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Friday, March 4, 2016

The Illusion Is Real To Me

This post began with some musings at Wagner James "Hamlet" Au's blog, New World Notes. Au has also covered the utopians and skeptics of virtual reality in a piece at Wired, "VR Will Make Life Better--Or Just Be an Opiate For the Masses." Some proponents of the Occulus Rift 3D viewer are claiming that a virtual world good enough is as good at the life we lead without goggles and a fast internet connection.

Since this issue involves both of my blogs, I hope readers will excuse the cross-postings. I have also been thinking about how Mark Zuckerberg of Facebook is very much invested in Occulus tech and why the picture of him, striding among a crowd wearing Rifts, chills me to the bone.

Here was my reply at New World Notes.

Even a happy virtual life would neglect the agons of a happy real one.

Yesterday I labored a few hours on a farm tractor I'm selling, checking for issues and eliminating possibilities in the electric system. I used a lot of stored knowledge in the wetware of my brain to trouble-shoot. I was in a place without reliable wireless, so double-checking hunches with the phone was not possible.

Then I went to work on the fuel system, turning wrenches and skinning knuckles until I had the likely culprit. At night I went online, into a flat virtual community, to check my assumptions. This weekend I'll clean out the fuel tank, blow compressed air through all the fittings, and restart the old diesel.

Simulating all that with an Occulus might eventually be possible. Doing so might even feed me if my virtual farm supplied RL income. But you know what?

Virtual is still FAKE. Always will be until someone really does achieve the Singularity. Hence my consideration of SL and more advanced forms of virtual worlds as just something nice for entertainment, like a novel or film but more immersive.

As for the possibility that our RL world is a Matrix? Let me quote a famous fake person, Conan the Barbarian. I only slay groundhogs and cold beers, but the rest is apt:

"I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content."

Thursday, November 19, 2015

Dutch Boy Running Out of Fingers at Linden Lab

Location: Back at VWER Roundtable

How odd it feels to be blogging again, ever so briefly, about Second Life. I have returned to the virtual world for a couple of VWER meetings and am even considering updating Iggy's avatar shape and skin. His relatively new dreadlocks demand it!

Yet following a post I spotted in New World Notes, about Linden Lab's deciding to lower set-up fees for sims, I thought my two cents might contribute to the debate.

Second Life continues to lose sims at a stately pace. I wonder, as many SLers do, if the entire world is no more than a cash-cow for the Lab to milk until Project Sansar launches. Purportedly, it will:
"democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation."
These promises are at odds. If Sansar lets us "easily" create such 3D content using our Occulus Rift headsets, it would require tools far simpler than Blender or Maya.  Those high-end tools then put Sansar out of reach of many educators I know.  Motion-sickness issues for the Rift may be easier to resolve than those about the tools needed for content creation. I reserve judgement on the "native building options" the Lab mentions. Perhaps in-world creation for ordinary mortals and student teams will endure, freed from the cumbersome permissions system that hamstrings SL team-builds.

Meanwhile, the Lab's original virtual world chugs along shedding 20-30 sims per week of landmass, rather like an iceberg drifting with the Gulf Stream. The Lindens do no, and probably can not, do the one thing that would democratize Second Life again: cut monthly tiers deeply for ordinary users.
Image of trends for private estates, from Gridsurvey.com

At $25 per month for a homestead and $50 for a full sim, I'd rent server space to make a roleplaying game from my twisted imagination. I could then take advantage of SL's rich marketplace, finely designed mesh avatars and other content. Linden Lab launched its Experience Keys program precisely for content like what I envision. Unlike 3D creations at Turbosquid, the SL marketplace offers content for pennies or just a few dollars. I could build the rest.

I've no faith that the Lindens would do what it takes to get tiers lower, such as moving to a low-rent neighborhood far from San Francisco's posh restaurants and boutiques. I've no faith they'd focus more staff time on finding out what ordinary SLers, and not just their land-barons, need.

It will be interesting to see what happens as Sansar launches. I fear that some SLers are so immersed in the world that they do not see the dyke cracking and the Dutch Boy trying every finger and toe he has to plug the leaks. Then, one day, comes the deluge.