Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Tuesday, February 12, 2013

Sherry Turkle and Virtual Worlds


Location: Prognosticator's Chair

My students are in the midst of Alone Together, Sherry Turkle's jeremiad about the dangers of technology that throughout her book she calls "always on" and "always on you."

Though few Second Life or World of Warcraft users carry these imagined worlds around in their palm, given the beefy nature of the client software, many do spend lots of time in-world. Turkle's subjects mostly find escape there, and she freely admits that one can use these imagined spaces for "embarking on a potentially 'therapeutic' exercise" (212).  Mostly, however, she focuses on gamers like Adam, on the verge of losing his job, or Pete, who cheats on his wife with in SL, having a relationship with an avatar named Jade.  My students had their worst stereotypes of these immersive environments supported by Turkle's book, which otherwise does such a fine job of critiquing the other from of addiction to online activities, the augmented self of texts, apps, and phones glued to the users' palms.

It would be been interesting to see what she'd make of Fran, the 85-year-old Parkinson's patient, who with her daughter created SL avatars. As Wagner James Au reports, Fran was able to visualize herself standing again unaided, while watching her avatar Fran Seranade do Tai Chi or dance. Soon enough, Fran recovered some mobility.

Tom Boellstorff, author of Growing Up in Second Life, has met Fran and her daughter. He and other researchers are studying what has occurred. It's a heart-warming story of the sort rare in Turkle's book.

I will speculate a bit here, something I warn my students against since for them, the art of extrapolation from solid data may be safer for their grades.  I'll let you readers grade me.

Alone Together began as Turkle's "letter" to her daughter Rebecca. In Paris, Rebecca had spent her time texting and on Facebook, instead of taking in the city's many delights. Turkle was disappointed and has crafted one of the best critiques I've encountered of our relationship with our machines and the loss of such things as "the rewards of solitude" (3).

I hope that my class will remember Joel, Turkle's research subject who is an SL builder, both of content and community. Yet I fear Pete or Adam will stay in their minds instead. I do not possess the professional expertise to question how Turkle's bias might have influenced her writing about virtual worlds, but as a reader, I would have liked more Joels, and maybe a Fran, to balance the negative and all-too-common stereotypes of gamers as addicted, soon-to-be-unemployed, social castoffs.

In fact, I'd go so far, an an educator who has used Second Life and OpenSim grids and SimCity 2000 in class settings, to make another claim. Whatever the validity of Turkle's data, her method of presentation about gamers weakens for this reader her critique of social media, texting, and other potentially addictive behaviors.

That may be my bias, given the ease with which users of those apps can get a regular fix.

Work Cited:

Turkle, Sherry. Alone Together: Why We Expect More From Technology and Less From Each Other. New York, Basic: 2011.

Tuesday, September 25, 2012

The Ethics of Ethnography: A Transcript

VWER - August 30, 2012 
Location: VWER meeting

Image courtesy of Wrenaria

On August 30, authors Tom Boellstroff and Celia Pearce met to discuss their book, Ethnography & Virtual Worlds: A Handbook of MethodThe transcript of their voice interview with AJ Kelton is now available here.

Pearce, Boellstroff, and their coauthors have accomplished something important with this work. The ethics of working in virtual worlds should be paramount for anyone who calls him or herself an ethnographer. As I have opined here before, many folks in Second Life call themselves "educators," but what does that mean?

Whatever one's institutional affiliation or lack of it,  when doing research on human subjects, even those behind avatarian masks, two our VWER guests find essential the following points. The ideas were paraphrased by our transcribers, including me. Any faults are then our own, not Tom's and Celia's.

The Dangers Amateur "Ethnography"
  • "There is a danger…folks calling themselves researchers and publishing screen names of subjects" (Tom)
  • "one (person doing research) had sexual and romantic relationships (with subjects)" (Celia)
  • "One must have good research design and take care when generalizing. So there is no difference (between face-to-face and virtual research)" (Tom).
  • Both Tom and Celia use their real-life names in parts of their profiles to let subjects know who they really are. They do not use ALTs to conduct research.
  • "The popularity of people claiming to be ethnographers can undermine our work" (Tom)
One person at the meeting claimed that the point just made "sounds a bit elitist," and I'd prefer to say "no, it's merely professional." Anyone can turn a wrench or even replace parts on a car, but it takes a lot of professional training today to become a professional mechanic. The same is true for researchers.

Anonymity of Subjects:
  • In Indonesia, because gay men are ostracized, I often get pseudonyms from those I interview. This does not invalidate the research…and we cannot assume the same online " (Tom)
  • "My research ethics committee wanted paper signed copies and I could not do that, so this was new for the committee to get their head around" (Celia).
The book will provide benchmarks for all of us. I hope it starts a long and much-needed conversation as more and more virtual worlds emerge and researchers visit them. Even ones that be dressed as pirates, like Celia, and have that in their profiles! Avast!