Monday, March 16, 2009

There is no place like 127.0.0.1


Location: Under the Cherry Blossoms of my home

Generally one would expect that an avatar doesn´t need anything for its existence in SL. It doesn´t have to eat, drink or rest to survive. Actually it wouldn´t even need clothes since it looks like a Barbie or Ken doll and can be clothed in basic stuff by just the click of a button.

Yet virtual worlds are the mirrors of the real world and so virtual clothing is possibly the hottest topic on the grid since the basic stuff quickly gets boring or in case of hair looks gross. So it is no wonder that a large industry around avatar beautification has established itself. Even the hardliners on spending money in SL see a certain sense in these modifications since they help building a unique persona out of the anonymous starter avatars.

Owning land on the other hand is discussed rather fierce. Why should you own virtual land which is in fact just a virtual bit of serverspace to place some polygons onto? I think giving the answer is not that easy. Of course nobody needs an own place since there is no need to retire to rest or something. The general purpose of a place to live doesn´t really apply to SL since the basic usages of a home do not apply to SL. Even redressing can be done without showing too much skin once you have understood it ;)

I have been a landowner from my second month in SL. I started out with a small 1024sqm parcel which had barely enough to put a small house and some furniture into it. From that time on I always lived in some sort of community projects which ultimately ended in the Givenchi Estate which was a whole sim large. After that was given up in early 2009 I came back to a nice hidden parcel in the hilly countryside of a private estate in SL.

But why didn´t I simply stay a hobo? Another good question with an more difficult question. In fact nobody needs land ... me neither and I also think that land isn´t the key to SL happiness, since everything you want can be achieved in the current spaces provided. You can even find the relative privacy of a skybox when you set it up temporarily in a sandbox and shoot it up into the sky. So why own land?

Well I think that the only valid reason to buy your own land is that it gives you the ultimate opportunity to model it the way you want to have it. My current parcel resembles a classical Japanese mansion but has a front yard for my car, my motorcycle and my Tardis ;) The combination of the different styles is only possible because I own that place and can shape it to my own will. Just like the design of the avatars is an expression of myself this whole parcel is shaped to my personal tastes. Since I regularly like to invite friends over and have them around, maintaining this place is definitely worth it for me. This certainly does no apply to everyone else in SL that owns land, but one should always remember that a lot of content done is SL is user generated and not from LL themselves.

One shouldn´t forget that most of the content we enjoy in SL every day is done by individuals or groups of individuals out of pure enjoyment for creating these scenery and only a minority generates revenue. While there is a number of clearly commercially structured zones in SL, I think that most of the non commercial parcels are simply there to give the avatars a focal point. It gives them a place that makes them comfortable and so finally fulfills a basic requirement of a place called home. It is only bits and bites on a server but the bits and bytes behave according to the wish of the owner.

Sunday, March 15, 2009

More Sound and Fury Over Adult Content in Second Life

Location: Mature-Themed Sim After Random Search for "Free Sex"

Either the search engine is really broken, or the Lindens are blowing steam when they claim that only 2-4% of mainland businesses, and 5% of all businesses, deal in sexually explicit materials.

SL residents have strong opinions on this one: 700+ posts in one Linden Lab forum on the new policies. 400+ in another. Yes, this is the biggest flap I've seen in 2+ years, though "oldbies" in SL will remind me of earlier uproars that came and passed.

Yet unlike the recent Open-Spaces policy-change, a change to adult zoning goes to a visible and, some claim, essential part of the SL economy.

Whatever numbers the Lindens trot out about percentages of content, cyber-shagging appears to be big business. Do a few place searches with dirty words of choice, and check the traffic figures.

And children are getting into SL, whatever the Lindens' policies may be. We have all met them.

We've also met the "where is the sex?" noobs at the Welcome Areas, and we had a good laugh at their antics.

As I cruised--well, plodded--through the forums, one post struck me almost like a blow to the head. You have to wonder what species of idiocy would lead a teacher to bring her 4th grade students into SL. Yet that is exactly what one teacher admitted in the Linden Lab forums, and the reactions were so caustic that I cannot repeat them here.

Suffice to say that we all--educators, nightclub owners, virtual hookers--slapped our heads with one big "whack" and reminded the teacher that she'd violated the Linden Lab Terms of Service multiple times. I'm not sure that she should even have an account, if she could not be bothered to read the guidelines from the lab.

Her case reinforces an idea that educators bumble into SL clueless, and that we are responsible for the changes that the Lindens have announced to their content zoning. I don't think that we drove this change, but concerns about educational customers may have contributed. After all, in the US at least, we have "helicopter parents" who stay in touch with their children constantly. They would be outraged to find their sons or daughters in a club selling the sorts of goods pictured above. I could not run photos of the interior, or even of the sign for the Men's shop, "Woody World."

While I had a great laugh at that marketing--on a private island, by the way--I'm not sure that a broader resident-base would. Expanding that base has been a stated goal of Mark Kingdon since he took over as the CEO.

Friday, March 13, 2009

Thoughts About Education & Second Life's Adult Zoning


Location: Linden Lab Blog


I'm interrupting my blissful exploration of Armada to consider the bombshell (not bad-girl Hojo Kilda, pictured above) that exploded yesterday, with the Linden Lab announcement that certain adult-themed content would be relegated to a new continent, and that other such content would have to be placed in regions that age-verify all entrants.

I posted some mustings to New World Notes as an overly long comment. Here they are, edited a bit:

Many European colleagues are laughing at Americans' puritanical hand-wringing over adult materials online. They should. We are a repressed and fretful people.

Meanwhile, lots of US academics are teaching in and with SL, and more of us--deliberately frumpy fashion criminals, mostly--are on the way in tweed jackets and would-be-hip "Foucault" eyewear. This pushes LL to do something, since they are courting the .edu market.

A few factoids from my perspective as an SL eduator:

1) Utopian educators among us resist any notion that the adult content of SL hurts them. Right now they may be correct. The new policies won't hurt these "Oh Brave New World!" sorts.

2) As more US colleges and universities come in world, the "in loco parentis" culture of some campuses will collide with SL's libertarianism.

3) Schools with savvy I.T. folks and hip admins will not fret. My own school is cool about the adult content; the new president, meeting me about our writing programs, recognized my wallpaper as a screen shot from SL. He recognizes its potential for education.

4) Students don't really care. They mostly chuckle about sex in cyberspace or find it mildly "creepy" (a bit of groupthink that has been drilled into them by "helicopter parents" and zealous counselors).

5) That "creepy" adjective indicates how some administrators and hovering parents will regard SL once it appears their already long worry-lists.

6) Cautious admins at many schools, responding to parents and state government (rather than spontaneous student interest in SL, which is light) will push LL to "protect our customers...I mean our children." I've been asked a few times from folks at such schools how the "X rated stuff" in SL leads to resistance by my administration. It doesn't--see point #3.

7) If LL wants to keep growing in the .edu market, they had to do this, if only to permit US first-years who are 17 years old into SL. I don't believe for a second that the Lindens won't lower the age-of-consent, I mean registration, in SL.

Courting higher ed could be a fatally flawed move. I can only see the small picture for my own teaching, which has gone very well in SL, if student evaluations and measures of improvement in their writing abilities are to be trusted.

Thursday, March 12, 2009

Bringing China Mieville to Second Life

Armada Panorama 2
Location: Armada Floating City

I'm fanatical about China Mieville's fiction, so when I encountered a post in New World Notes about this region, based upon a city of ships in Mieville's The Scar, I had to zip over and begin exploring. The city, like that of the book, is an amalgam of pirated vessels rigged together into a Dickensian nightmare of multiple levels, dangerous alleys, and an acquatic underworld inhabited by merfolk and other water-dwelling races particular to Mieville's world of Bas-Lag.
underwater
Armada very much fits the Steampunk theme so popular in SL, and my initial exploration of Armada shows that the residents are already appropriating some of Mieville's puckish humor...
Mieville Humor
I will continuing looking at the residences and businesses of Armada, as my time allows. Perhaps I'll even rent a dwelling and get into the RP. I want to support something based upon the work of one of the finest writers of speculative fiction now living.
Armada Map
Rationality definitely takes a hit in Bas Lag, a place where fog can solidify into stone, giant Spiders move in and out of multiple dimensions while reciting free verse, and hideous monsters feed upon our fear, like a bat lapping flower-nectar. Perhaps my favorite moment from the novel that gave birth to Armada is an ancient race's playing with the laws of probability (well, to be honest, they mined probability, like ore) with disastrous results that ripple into the present.
Armada Panorama 1
Teleport link to begin exploring this world. Go now, and you can help residents shape the experience. And buy all of Mieville's books. They are worth the mind-bending and night-fears they induce.