Friday, March 27, 2009

New Conference on Education in Second Life

Presentation
Location: VWBPE Conference 2009

Tomorrow and Sunday, this gathering will bring together a few hundred SL educators to discuss Best Practices for teaching in virtual worlds.

Main page is here and schedule with SLURL links here.

Kennesaw State University hosts the event, and presenters are also taking participants to satellite locations and SL field-trips.

After my talky-talk I took a group to Richmond Island to see my students' build-it project. There's just a small group shown here, but we filled the island so no more educators could teleport in...a first for Richmond.

Richmond Island Tour

Thursday, March 26, 2009

Notorious Enoch Holler Prude Comes to Second Life!


Location: Hiding My Dirty Magazines and Liquor Bottles

There must be one of those stargates between Enoch Holler and SL. A notorious prude who had long made war on the Holler's hillbilly population, Miss Petunia Amaryllis Courtney Taliaferro, has come to Second Life and begun a League of Decency.

She's writing Op/Eds for the Alphaville Herald! Read her first salvo fired, like a broadside from the battleship Missouri, upon SL's dens of iniquity.

Tuesday, March 24, 2009

Armada Dispatch: Shipmates

Shipmates
Location: Armada Breakaway Sim

From the Desk of Professor Onomatopoeia, Dealer in Arcane Tomes

I'm delighted to make the acquaintance of Mr. Remington Thursday, one of the Council of Four who represent the citizens of our floating city. Mr. Thursday enabled a few changes to my abode so that I could follow certain biological experiments on the lower deck. The blasted lock is not quite to my liking...well, the experimental subject is still small and weak.

Some of this work will, I suppose, prove slightly dangerous. But in the name of science, free from the tendrils of New Crobuzon's corrupt and repressive government, I can continue my experimentations unhindered.

It goes without saying that I go armed here, less in fear of my fellow Armadans but out of concern for raiders appearing on the horizon or, perhaps, something getting out of hand in the vats below my bookshop.

As for trouble from below: a stout oaken hatchway, banded with steel, and a brace of flintlocks should deter any intruders or, well, extruders. Must remember to purchase a better lock.

Moreover, Miss Tenchi Morigi, a seasoned and capable warrior, will be joining me in my business ventures. She's growing ever more familiar with the culture of Armada as she persues her studies of Mr. Mieville's historical works about the world of Bas-Lag.

Miss Morigi and will certainly thrive at Armada. I think her fighting skills may come in handy, as the brave community stakes its place upon the untamed oceans.

Wednesday, March 18, 2009

Armada Dispatch: Moving In

mer
Location: Armada Breakaway Sim
Iggy's Note: I'm going to be writing dispatches from this new Steampunk roleplaying sim. It's based upon concepts from China Mieville's novel The Scar, about a floating city of the world of Bas-Lag. Armada is made from hulls captured by pirates. I'll be doing so "in character." Don't expect objectivity in these reports!

Armada Breakaway was the work of four founders; Viv Trafalgar is shown (as one of the merfolk). Viv built the undersea portions of this city of ships. The main builder of Armada, Albus Wekaus Weka, has not met me yet, nor has Remington Thursday. I've met DreddpirateBob Streeter, who has a fascination with explosives.
From the logbook of Professor Onomatopoeia

Day One: I'm fortunate that this city-of-ships would take in such a wretched castaway, stuck in a battered whaleboat with one change of clothing in my portmanteau, a case of old and curious books, and a few odd biological specimens whose nature still eludes me. My vessel sank quickly, and these were all I could salvage. No others survived the strange storm, surely a work of thaumaturgy, not nature. But on Bas-Lag, who can tell the difference?

The local Council was on hand to greet me, drenched wretch that I was. Miss Trafalgar and Mr. Streeter, who insists that I call him "Bob," made me welcome and discussed finances so I could let a room. The idea occured to me that a bookshop might do well in a floating city of castaways--I have yet to determine how they keep finding new ships let do not leave this place. Given the sometimes dangerous nature of my work, I had to find a remote--and stout--dwelling place. One must keep certain things locked up tightly.

Day Two: I've let what the locals call "the White Ship" and hung out my sign: "Office of Professor Onomatopoeia, Dealer in Arcane Tomes."

mer_008
It's a metal hulled vessel stout enough to repel boarders...or any dangerous contents of my shop. And this floating city does get attacked by scoundrels in league with the corrupt government of New Crobuzon, my old home. I miss that city, but I don't miss its Mayor and Militia. I took ship just ahead of the party sent to arrest me...

My texts are a little damp from the storm, yet no ink ran. That is the nature of the strange volumes I manage to find on my journeys. I'm not even certain that some were written by mortal hands of any of the races on Bas-Lag.

armada_011

I was delighted to find that Miss Morigi, a long-time traveling companion, drifted to Armada Breakaway upon a bit of flotsam. I'd so feared her loss with our ship. Armada's citizens welcomed her as well, and she found a snug corner for her abode in part of the White Ship.

Day Three:

I've encountered the residents who live below our city and protect it from all manner of undersea harm. The Mer are curious and creative, I'm told, and they live in unity with the surface-dwellers of this labyrinthine construction.

to be continued...
mer_007