Showing posts with label Rodvik Linden. Show all posts
Showing posts with label Rodvik Linden. Show all posts

Saturday, January 25, 2014

Cloud Party, We Barely Knew You


Location: Prognosticator's Chair

I never spent much time in Cloud Party, though Cyn Skyberg did reach out for a phone interview about the potential of the virtual world for education.

I was my usual glum self about the future of user-generated virtual worlds: I told Cyn that if CP didn't run on mobile devices well, my students would roll their eyes and say "oh please. More busy work." If they could, however, explore the richness of a virtual world between texts and status updates (he says with a smirk) they might not savage me in class evaluations.

Despite my glumness, I still think the technology has a future, and Cloud Party impressed me. Now Yahoo has bought the company and will shut it down.

My glumness about virtual worlds also has a note of regret: I liked Cloud Party's browser-based world and freedom, as in Second Life, for normal humans without skills with Maya or Blender to make content.

What Yahoo does with the Cloud Party team remains to be seen. Yahoo is trying to survive in a hostile environment dominated by Facebook, Google, and Twitter as places where users spend lots of time finding or sharing content.  Perhaps Yahoo will launch games through its portal as Facebook has done well (including Cloud Party).

What an interesting week in the otherwise moribund world of user-generated virtual worlds. With Rod Humble leaving Linden Lab as CEO and Cloud Party running down the curtain, we'll see what comes next. Philip Rosedale has not, apparently, given up on the technology. His High Fidelity project looks like a reboot of SL's utopian promise.

So accuse me of wanting to believe. I don't need virtual worlds to socialize, but they rock for building simulations and DIY roleplaying. Here's to someone getting it right and making it a popular way to spend time!

Tuesday, August 6, 2013

What Rod Humble Saw

Location: Linden Lab Secret Facility

Now we know the CEO's experience with the Oculus Rift. I think the new-projects team went right out to Vesuvio and got plastered.

Friday, March 15, 2013

The Sweet Smell of Desperation

Location: Looking at barrel and refusing to be bent over it again

As Linden Lab gradually loses landmass in its virtual world, as shown so graphically in Tyche Shepherd's Grid Survey data, the Lab turns again to a dog it kicked repeatedly in 2010: educators. Hamlet Au broke the story that the Lab is "quietly" reaching out to selected schools and nonprofits who lost their 50% discount on the Lab's exorbitant tier rates: come back, and you will get the discount again. According the Hamlet, the discount works as "a full private island for $1,770 per year, or $3,540 for two years."

 "Please, oh please," Linden Lab might have added. Here's why educators should reply with a firm "no thanks."
  • Fairness to All Customers: Why should some educators get this discount, and not others? While vendors in education do offer volume discounts, it is unclear if the new educational offer applies to potentially large estates: a cap-and-gown version of the Lab's Atlas Program.

    I'd prefer across-the-board cuts for all customers, something the Lab apparently cannot do.
  • Focus on Entertainment, Not Business or Education: I've long felt we made a mistake in thinking that SL would be amendable to education. We educators thought of Linden Lab as just another software vendor.

    When the educational discounts had existed in an earlier era of Second Life, the preferential treatment made sense, as educators were then a sort of "halo" customer for a product the purportedly would be a "disruptive" technology intent on changing the world.

    Today, the Rosedale/Burning Man dream is long gone. SL, under CEO Mark Kingdon, tried to enter the enterprise market and failed, even as the Lab's educational team was fired and the discount for educational and non-profit customers ended. I'd hoped that Rod Humble, with his impressive Electronics-Arts pedigree, would at least restore some sense to an unsustainable revenue model based upon extracting tier payments from a declining user base.

    Instead, since his coming the Lab has clearly been milking SL, not even featuring it as one of four "shared creative spaces" on the Lab's page that points to potential investors and employees. Meanwhile, SL has chased the social-gamer market, with advertisements looking more and more like IMVU's. Marketing counts here. One look at the Lab's images for "what is Second Life" show beautiful people often in romantic embraces.

    I really like this whimsical and sexy image by Strawberry Singh that the Lindens use as the default on their site's home page, but it would elicit laughs in the classroom and worse in the IT conference rooms where purchasing decisions get made. It illustrates how far the Linden Lab strategy has shifted, and I don't think a granting agency or IT department would look at today's SL and say "here is your $150 per month, prof. Go play with Victoria's Secret pixies."
  • A Company and Platform Out of Touch With How Millennials Communicate: I polled my current section of 16 first-year students. Not one brought a desktop computer to campus, and only three own one at their home.

    My residential campus is not typical today, with full-time undergraduate students who don't commute. That said, many of my current students are also computer-science majors. They use mobile technology for everything: laptops for making content and phones plus, increasingly, tablets for communication. SL does not play well on many laptops with wireless and not at all on phones and tablets, barring a third-party viewing with limited functionality. The platform is wedded to the desktop computer that remains popular with the sorts of users who can swap out a video card on a weekend. Students can't do that with laptops, and our labs, where desktops remain available, are not set up for that sort of on-the-fly upgrades.
  • No Sense of the Academic Year: Like the sucker-punch of 2010 this current offer comes, once again, in the midst of the US academic and fiscal year. Budgeting decisions are tricky to time but don't get made, short term, in March or October. The Lab needed to give educators more warning time in each case.

  • Fool Me Twice, Shame on Me: Why should we trust these guys? Here I will turn to a few educators who responded to Hamlet's post. I called the treatment of educators a "buggering" and a wag named A.J. summed up the Linden offer as "Come back. Join our dying world again." Ken Hudson, whose Border-Crossing project had attracted such acclaim before moving his work to Unity 3D, and, notably, still gets promoted on the official Linden Lab wiki, noted that "I love that LL believes we all forgot how they dicked us around. We didn't."
We've not forgotten, Linden Lab, the whip-sawing policies that marked the 2010 buggering. Many of us have moved on, and it's likely my last-ever semester using virtual worlds for a class project.

So, no thank you and thanks for all the prims.

Wednesday, October 3, 2012

Patterns and Creatorverse: Speculations

Location: Linden Lab Web Site and New World Notes

At New World Notes, I have been eagerly watching, and contributing to, both the discussion about Patterns and the one about Creatorverse.

Now VWER will ponder what these mean for educators. Watch the videos first for Creatorverse, and then Patterns:





A few stabs at what all this may mean:
  • I am fond of the term "shared creative spaces" that CEO Rod Humble employs. But creative for whom? Shared by whom?
  • Creatorverse, as an iOS app, will give K-5 teachers (in particular) new tools for sharing content. My wife really likes what she sees there. Linden's signature product, Second Life, cannot be used in K-5 and even an "over the shoulder" use means getting the application approved by the censors and finding a rig hefty enough to run it well.
  • Creatorverse looks drop-dead easy. Ease will mean adoption, since both SL and OpenSim clients are too complex for my wife's  setting. Teachers don't have time.
  • Patterns may be easy, but it needs hardware similar to Second Life to run. My own MacBook Pro does not meet the specs. Not good.
  • Patterns also looks a lot like Minecraft. What will distinguish it and lead those in Minecraft to switch? Those  not using it to choose Patterns first?
More on what educators have to say, in light of the VWER discussion, soon.

Friday, October 21, 2011

Why Doesn't Linden Lab Send Out E-Mail Like This?

Location: Basking in Glory

Received from Tiny Speck, the creators of Glitch. Rod Humble, you should pay attention to these stoned madmen:

If knowledge is power, then, having just finished learning Animal Kinship II, you are filled with power. Tingling with power. Knowledge-infused power is radiating from you, like the smell of freshly roasted chicken radiates from, well, a freshly roasted chicken. Look at you! The Freshly Roasted Chicken of Knowledge-Power!

Here’s what you just learned, chook:


Advancing on the path of Animal Kinship introduces some additional rewards for the basic animal interactions, such as increasing the amount of meat piggies give when nibbled and the amount of milk butterflies give when milked.

Tuesday, May 31, 2011

Some Shakespeare Quotations for Linden Lab

Save Our Shakespeare
Location: Virtual Globe Theater

The Lab will have an even harder time winning back disaffected educators and non-profits if they let The Virtual Globe Theater close.

Here's hoping that the CEO will let Ina Centaur have access to her account again. As "nexus burbclave" pointed out at New World Notes, the treatment of debtors by the Lab is Kafkaesque. Centaur does owe the Lab a great deal of money, but one wonders about the PR value of magnanimity from the godlike powers in-world? Even one month's extension of the death penalty?

Be wary of portents, otherwise, Linden Lab. You'll get all the academics hauling out their Riverside Shakespeares for appropriate quotations. Here are a few about those who dwell overmuch on money:
  • Nay, take my life and all; pardon not that; You take my house, when you do take the prop That doth sustain my house; you take my life, When you do take the means whereby I live.  Shylock, Act IV, scene i, The Merchant of Venice.
  • Thus do I ever make my fool my purse. Iago, Act I, scene iii, Othello.
And of the foolish decisions by those in power:
  • I wasted time, and now doth time waste me.  King Richard, Act V, scene v, Richard II.
  • Men’s judgments are a parcel of their fortunes; and things outward do draw the inward quality after them, to suffer all alike.  Enobarbus, Act III, scene xiii, Antony & Cleopatra.
  • As flies to wanton boys, are we to the gods, — They kill us for their sport. Gloucester, Act IV, scene i, King Lear.
Of course, Mr. Humble and Linden Lab, Ms. Centaur owes you money. She needs to pay it. But wouldn't it be better to work out a deal and give her a reprieve for a few weeks, before deleting her avatar's accounts? Shakespeare's plays contain a great deal of forgiveness and mercy. And remember:
  • All's well that ends well; still the fine's the crown; Whate'er the course, the end is the renown. Helena, Act IV, scene iv, All's Well that Ends Well.

Saturday, May 7, 2011

Bringing Back the Second Life Helpers, Officially

Iggy (L) and Arielion test the...
Location: Linden Lab Blog

I am not quite ready to break out the "happy dance," but good news deserves notice.

I never quite understood why Linden Lab abruptly ended its sanctioned mentor program. Now, in a different form, the company looks to be bringing it back and even acknowledging the volunteer work of several groups that attempted to ease the "first hour" problem new SL logins face.

In a blog post, CEO/Avatar Rodvik Linden noted of the Resident Help Network:
The program has been in a bit of a holding pattern on the Linden side, while each of these groups continued to do their good work. I’m happy to report that we’re officially bringing back the RHN network and look forward to partnering with these communities and integrating them more tightly into our new user experience.
This is welcome news from a company that has a reputation for not listening to residents. I continue to be impressed by Mr. Humble's efforts, since he took over as CEO. The newest viewer is not bad at all; I've used it in advanced mode with Roderick Reanimator for a while. Soon, of course, I'll have to switch for my main avatar as well.

Linden Lab has a lot to do to regain residents' trust. Helping mentor groups help new accounts is a good start.

Now fix search and we'll be talking. My other big wish, off-world backups such as I enjoy in OpenSim, are, for some well understood IP reasons, presently beyond the reach of the Lab.